/// <summary>
 /// Indicates whether a class type implements an interface.
 /// </summary>
 /// <remarks>
 /// This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
 /// </remarks>
 /// <param name="baseRef">A reference to a <see cref="SharpDX.D3DCompiler.ShaderReflectionType"/>. </param>
 /// <returns>Returns true if the interface is implemented; otherwise return false. </returns>
 /// <unmanaged>HRESULT ID3D11ShaderReflectionType::ImplementsInterface([In] ID3D11ShaderReflectionType* pBase)</unmanaged>
 public bool ImplementsInterface(SharpDX.D3DCompiler.ShaderReflectionType baseRef)
 {
     return(ImplementsInterface_(baseRef) == Result.Ok);
 }
Example #2
0
        private static EffectObject.d3dx_parameter GetParameterFromType(SharpDX.D3DCompiler.ShaderReflectionType type)
        {
            var param = new EffectObject.d3dx_parameter();

            param.rows         = (uint)type.Description.RowCount;
            param.columns      = (uint)type.Description.ColumnCount;
            param.name         = type.Description.Name ?? string.Empty;
            param.semantic     = string.Empty;
            param.bufferOffset = type.Description.Offset;

            switch (type.Description.Class)
            {
            case SharpDX.D3DCompiler.ShaderVariableClass.Scalar:
                param.class_ = EffectObject.D3DXPARAMETER_CLASS.SCALAR;
                break;

            case SharpDX.D3DCompiler.ShaderVariableClass.Vector:
                param.class_ = EffectObject.D3DXPARAMETER_CLASS.VECTOR;
                break;

            case SharpDX.D3DCompiler.ShaderVariableClass.MatrixColumns:
                param.class_ = EffectObject.D3DXPARAMETER_CLASS.MATRIX_COLUMNS;
                break;

            default:
                throw new Exception("Unsupported parameter class!");
            }

            switch (type.Description.Type)
            {
            case SharpDX.D3DCompiler.ShaderVariableType.Bool:
                param.type = EffectObject.D3DXPARAMETER_TYPE.BOOL;
                break;

            case SharpDX.D3DCompiler.ShaderVariableType.Float:
                param.type = EffectObject.D3DXPARAMETER_TYPE.FLOAT;
                break;

            case SharpDX.D3DCompiler.ShaderVariableType.Int:
                param.type = EffectObject.D3DXPARAMETER_TYPE.INT;
                break;

            default:
                throw new Exception("Unsupported parameter type!");
            }

            param.member_count  = (uint)type.Description.MemberCount;
            param.element_count = (uint)type.Description.ElementCount;

            if (param.member_count > 0)
            {
                param.member_handles = new EffectObject.d3dx_parameter[param.member_count];
                for (var i = 0; i < param.member_count; i++)
                {
                    var mparam = GetParameterFromType(type.GetMemberType(i));
                    mparam.name             = type.GetMemberTypeName(i) ?? string.Empty;
                    param.member_handles[i] = mparam;
                }
            }
            else
            {
                param.member_handles = new EffectObject.d3dx_parameter[param.element_count];
                for (var i = 0; i < param.element_count; i++)
                {
                    var mparam = new EffectObject.d3dx_parameter();

                    mparam.name     = string.Empty;
                    mparam.semantic = string.Empty;
                    mparam.type     = param.type;
                    mparam.class_   = param.class_;
                    mparam.rows     = param.rows;
                    mparam.columns  = param.columns;
                    mparam.data     = new byte[param.columns * param.rows * 4];

                    param.member_handles[i] = mparam;
                }
            }

            return(param);
        }
 /// <summary>
 /// Indicates whether a variable is of the specified type.
 /// </summary>
 /// <remarks>
 /// This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
 /// </remarks>
 /// <param name="typeRef">A reference to a <see cref="SharpDX.D3DCompiler.ShaderReflectionType"/>. </param>
 /// <returns>Returns true if object being queried is equal to or inherits from the type in the pType parameter; otherwise returns false. </returns>
 /// <unmanaged>HRESULT ID3D11ShaderReflectionType::IsOfType([In] ID3D11ShaderReflectionType* pType)</unmanaged>
 public bool IsOfType(SharpDX.D3DCompiler.ShaderReflectionType typeRef)
 {
     return(IsOfType_(typeRef) == Result.Ok);
 }