/// <summary> /// 取得指定的ShardText /// </summary> /// <param name="shardName"></param> /// <returns></returns> public static string getShard(ShardText shardName) { string str = " Shader \"Alpha Additive\" {" + "Properties { _Color (\"Main Color \", Color ) = (1,1,1,0) }" + "SubShader {" + " Tags { \"Queue\" = \"Transparent\" }" + " Pass {" + " Blend One One ZWrite Off ColorMask RGB" + " Material { Diffuse [_Color] Ambient [_Color] }" + " Lighting On" + " SetTexture [_Dummy] { combine primary double, primary }" + " }" + "}" + "}"; return(str); }
/// <summary> /// 取得指定的ShardText /// </summary> /// <param name="shardName"></param> /// <returns></returns> public static string getShard(ShardText shardName) { string str = " Shader \"Alpha Additive\" {" + "Properties { _Color (\"Main Color \", Color ) = (1,1,1,0) }" + "SubShader {" + " Tags { \"Queue\" = \"Transparent\" }" + " Pass {" + " Blend One One ZWrite Off ColorMask RGB" + " Material { Diffuse [_Color] Ambient [_Color] }" + " Lighting On" + " SetTexture [_Dummy] { combine primary double, primary }" + " }" + "}" + "}"; return str; }