private string GetRewardListSpriteName(SupplyCrateTag tag) { CrateSupplyVO crateSupply = tag.CrateSupply; string result = null; switch (crateSupply.Type) { case SupplyType.Currency: result = GameUtils.GetCurrencyIconName(crateSupply.RewardUid); break; case SupplyType.Shard: case SupplyType.ShardTroop: case SupplyType.ShardSpecialAttack: { ShardQuality shardQuailty = tag.ShardQuailty; result = string.Format("icoDataFragQ{0}", (int)shardQuailty); break; } case SupplyType.Troop: case SupplyType.Hero: case SupplyType.SpecialAttack: result = "icoTroopSample"; break; default: Service.Logger.Error("Unsupported supply type in GetRewardListSpriteName " + crateSupply.Type.ToString()); break; } return(result); }
public static string GetShardQuality(ShardQuality quality) { Lang lang = Service.Lang; string id; if (quality != ShardQuality.Advanced) { if (quality != ShardQuality.Elite) { if (quality != ShardQuality.Unit) { id = "EQUIPMENT_QUALITY_BASIC"; } else { id = "EQUIPMENT_QUALITY_UNIT"; } } else { id = "EQUIPMENT_QUALITY_ELITE"; } } else { id = "EQUIPMENT_QUALITY_ADVANCED"; } return(lang.Get(id, new object[0])); }
private void SetupShardQualityDisplay(GameObject rootReward, SupplyCrateTag crateTag) { Transform transform = this.assetMeshDataMonoBehavior.OtherGameObjects[7].transform; GameObject gameObject = transform.Find("rarity_star_01").gameObject; GameObject gameObject2 = transform.Find("rarity_star_02").gameObject; GameObject gameObject3 = transform.Find("rarity_star_03").gameObject; GameObject gameObject4 = transform.Find("rarity_star_10").gameObject; gameObject.SetActive(false); gameObject2.SetActive(false); gameObject3.SetActive(false); gameObject4.SetActive(false); GameObject gameObject5 = this.assetMeshDataMonoBehavior.OtherGameObjects[3]; GameObject gameObject6 = this.assetMeshDataMonoBehavior.OtherGameObjects[4]; GameObject gameObject7 = this.assetMeshDataMonoBehavior.OtherGameObjects[5]; GameObject gameObject8 = this.assetMeshDataMonoBehavior.OtherGameObjects[6]; gameObject5.SetActive(false); gameObject6.SetActive(false); gameObject7.SetActive(false); gameObject8.SetActive(false); ShardQuality shardQuailty = crateTag.ShardQuailty; switch (shardQuailty) { case ShardQuality.Basic: gameObject.SetActive(true); gameObject5.SetActive(true); break; case ShardQuality.Advanced: gameObject2.SetActive(true); gameObject6.SetActive(true); break; case ShardQuality.Elite: gameObject3.SetActive(true); gameObject7.SetActive(true); break; default: if (shardQuailty == ShardQuality.Unit) { gameObject4.SetActive(true); gameObject8.SetActive(true); } break; } this.ChangeCrateRayColor(); }
public static void TrySetupItemQualityView(CrateSupplyVO supplyData, UXElement unitElement, UXElement basicElement, UXElement advancedElement, UXElement eliteElement, UXElement defaultElement) { if (supplyData == null) { return; } unitElement.Visible = false; basicElement.Visible = false; advancedElement.Visible = false; eliteElement.Visible = false; bool flag = false; ShardQuality shardQuality = ShardQuality.Basic; if (supplyData.Type == SupplyType.ShardTroop || supplyData.Type == SupplyType.ShardSpecialAttack) { ShardVO optional = Service.StaticDataController.GetOptional <ShardVO>(supplyData.RewardUid); shardQuality = optional.Quality; flag = true; } else if (supplyData.Type == SupplyType.Shard) { EquipmentVO currentEquipmentDataByID = ArmoryUtils.GetCurrentEquipmentDataByID(supplyData.RewardUid); shardQuality = currentEquipmentDataByID.Quality; flag = true; } if (flag) { unitElement.Visible = (shardQuality == ShardQuality.Unit); basicElement.Visible = (shardQuality == ShardQuality.Basic); advancedElement.Visible = (shardQuality == ShardQuality.Advanced); eliteElement.Visible = (shardQuality == ShardQuality.Elite); } if (defaultElement != null) { defaultElement.Visible = !flag; } }
private UXElement FetchEquipmentCardGridItem(CurrentPlayer player, EquipmentVO equipmentVO, EquipmentUpgradeCatalog catalog) { UXElement result = this.equipmentGrid.CloneTemplateItem(equipmentVO.Uid); string uid = equipmentVO.Uid; EquipmentVO nextLevel = catalog.GetNextLevel(equipmentVO); ShardQuality quality = equipmentVO.Quality; UXUtils.SetCardQuality(this, this.equipmentGrid, uid, (int)quality, "EquipmentItemCardQ{0}"); UXLabel subElement = this.equipmentGrid.GetSubElement <UXLabel>(uid, "LabelEquipmentName"); subElement.Text = this.lang.Get(equipmentVO.EquipmentName, new object[0]); UXLabel subElement2 = this.equipmentGrid.GetSubElement <UXLabel>(uid, "LabelEquipmentLevel"); subElement2.Text = LangUtils.GetLevelText(equipmentVO.Lvl); UXButton subElement3 = this.equipmentGrid.GetSubElement <UXButton>(uid, "BtnEquipmentItemCard"); subElement3.Tag = equipmentVO; subElement3.OnClicked = new UXButtonClickedDelegate(this.OnEquipmentButtonClicked); this.troopGrid.GetSubElement <UXSlider>(uid, "pBarUpgradeTimeEquipment").Visible = false; this.troopGrid.GetSubElement <UXLabel>(uid, "LabelpBarUpgradeTimeEquipment").Visible = false; UXSprite subElement4 = this.equipmentGrid.GetSubElement <UXSprite>(uid, "SpriteFragmentEquip"); UXUtils.SetupFragmentIconSprite(subElement4, (int)quality); UXSprite subElement5 = this.equipmentGrid.GetSubElement <UXSprite>(uid, "SpriteEquipmentItemImage"); ProjectorConfig config = ProjectorUtils.GenerateEquipmentConfig(equipmentVO, subElement5, true); ProjectorUtils.GenerateProjector(config); UXLabel subElement6 = this.equipmentGrid.GetSubElement <UXLabel>(uid, "LabelEquipmentNumber"); UXSlider subElement7 = this.equipmentGrid.GetSubElement <UXSlider>(uid, "pBarFrag"); UXSprite subElement8 = this.equipmentGrid.GetSubElement <UXSprite>(uid, "SpritepBarFrag"); subElement8.Color = UXUtils.COLOR_SHARD_INPROGRESS; UXLabel subElement9 = this.equipmentGrid.GetSubElement <UXLabel>(uid, "LabelEquipmentRequirement"); UXSprite subElement10 = this.equipmentGrid.GetSubElement <UXSprite>(uid, "SpriteDim"); UXSprite subElement11 = this.equipmentGrid.GetSubElement <UXSprite>(uid, "SpriteIconLockedEquip"); UXElement subElement12 = this.equipmentGrid.GetSubElement <UXElement>(uid, "IconUpgrade"); if (!player.UnlockedLevels.Equipment.Has(equipmentVO)) { subElement9.Text = LangUtils.GetShardLockedEquipmentString(equipmentVO); subElement10.Visible = true; subElement11.Visible = true; subElement2.Visible = false; int shards = player.GetShards(equipmentVO.EquipmentID); subElement6.Text = this.lang.Get("OBJECTIVE_PROGRESS", new object[] { shards, equipmentVO.UpgradeShards }); subElement7.Value = this.CalculateProgress(shards, equipmentVO); subElement12.Visible = false; } else if (nextLevel == null) { subElement6.Visible = false; subElement10.Visible = true; subElement11.Visible = false; subElement6.Visible = false; subElement9.Text = this.lang.Get("MAX_LEVEL", new object[0]); subElement7.Visible = false; subElement12.Visible = false; } else { int shards2 = player.GetShards(equipmentVO.EquipmentID); subElement6.Text = this.lang.Get("OBJECTIVE_PROGRESS", new object[] { shards2, nextLevel.UpgradeShards }); subElement7.Value = this.CalculateProgress(shards2, nextLevel); subElement12.Visible = (shards2 >= nextLevel.UpgradeShards); if (subElement12.Visible) { subElement8.Color = UXUtils.COLOR_SHARD_COMPLETE; } if (ArmoryUtils.IsBuildingRequirementMet(nextLevel)) { subElement9.Visible = false; subElement10.Visible = false; subElement11.Visible = false; } else { BuildingTypeVO buildingInfo = this.dataController.Get <BuildingTypeVO>(nextLevel.BuildingRequirement); subElement9.Text = this.lang.Get("BUILDING_REQUIREMENT", new object[] { nextLevel.Lvl, LangUtils.GetBuildingDisplayName(buildingInfo) }); subElement10.Visible = true; subElement11.Visible = true; } } return(result); }