Example #1
0
        private static Polygon PlaceAdjacentToFootprint(Polygon suitBox, List <Polygon> footPrints, bool diagonal)
        {
            Polygon footPrint = null;

            foreach (var ftPrint in footPrints)
            {
                footPrint = Shaper.PlaceOrthogonal(ftPrint, suitBox, true, true);
                if (!footPrint.Intersects(footPrints))
                {
                    return(footPrint);
                }
                footPrint = Shaper.PlaceOrthogonal(ftPrint, suitBox, true, false);
                if (!footPrint.Intersects(footPrints))
                {
                    return(footPrint);
                }
                footPrint = Shaper.PlaceOrthogonal(ftPrint, suitBox, false, true);
                if (!footPrint.Intersects(footPrints))
                {
                    return(footPrint);
                }
                footPrint = Shaper.PlaceOrthogonal(ftPrint, suitBox, false, false);
                if (!footPrint.Intersects(footPrints))
                {
                    return(footPrint);
                }
                if (!diagonal)
                {
                    continue;
                }
                footPrint = Shaper.PlaceDiagonal(ftPrint, suitBox, Corner.NE);
                if (!footPrint.Intersects(footPrints))
                {
                    return(footPrint);
                }
                footPrint = Shaper.PlaceDiagonal(ftPrint, suitBox, Corner.SE);
                if (!footPrint.Intersects(footPrints))
                {
                    return(footPrint);
                }
                footPrint = Shaper.PlaceDiagonal(ftPrint, suitBox, Corner.NW);
                if (!footPrint.Intersects(footPrints))
                {
                    return(footPrint);
                }
                footPrint = Shaper.PlaceDiagonal(ftPrint, suitBox, Corner.SW);
                if (!footPrint.Intersects(footPrints))
                {
                    return(footPrint);
                }
            }
            return(footPrint);
        }
Example #2
0
        private static Polygon PlaceAdjacentToSuite(Polygon lastBox, Polygon suitBox,
                                                    List <Polygon> footPrints,
                                                    bool northeast, bool minCoord, bool diagonal)
        {
            var footPrint = Shaper.PlaceOrthogonal(lastBox, suitBox, northeast, minCoord);

            if (!footPrint.Intersects(footPrints))
            {
                return(footPrint);
            }
            footPrint = Shaper.PlaceOrthogonal(lastBox, suitBox, northeast, !minCoord);
            if (!footPrint.Intersects(footPrints))
            {
                return(footPrint);
            }
            footPrint = Shaper.PlaceOrthogonal(lastBox, suitBox, !northeast, minCoord);
            if (!footPrint.Intersects(footPrints))
            {
                return(footPrint);
            }
            footPrint = Shaper.PlaceOrthogonal(lastBox, suitBox, !northeast, !minCoord);
            if (!footPrint.Intersects(footPrints))
            {
                return(footPrint);
            }
            var corners = new List <Corner>();

            if (!diagonal)
            {
                return(null);
            }
            if (northeast)
            {
                corners.Add(Corner.NE);
                corners.Add(Corner.NW);
                corners.Add(Corner.SE);
                corners.Add(Corner.SW);
            }
            else
            {
                corners.Add(Corner.SW);
                corners.Add(Corner.SE);
                corners.Add(Corner.NW);
                corners.Add(Corner.NE);
            }
            footPrint = Shaper.PlaceDiagonal(lastBox, suitBox, corners[0]);
            if (!footPrint.Intersects(footPrints))
            {
                return(footPrint);
            }
            footPrint = Shaper.PlaceDiagonal(lastBox, suitBox, corners[1]);
            if (!footPrint.Intersects(footPrints))
            {
                return(footPrint);
            }
            footPrint = Shaper.PlaceDiagonal(lastBox, suitBox, corners[2]);
            if (!footPrint.Intersects(footPrints))
            {
                return(footPrint);
            }
            footPrint = Shaper.PlaceDiagonal(lastBox, suitBox, corners[3]);
            if (!footPrint.Intersects(footPrints))
            {
                return(footPrint);
            }
            return(null);
        }