public Collider(RectangleF rectangle, byte collisionMask = 1, byte collisionLayers = 1) { CollisionLayers = collisionLayers; CollisionMask = collisionMask; Shape = new ShapeUnion { Rectangle = rectangle }; ShapeType = ShapeType.Rectangle; }
public Collider(CircleF circle, byte collisionMask = 1, byte collisionLayers = 1) { CollisionLayers = collisionLayers; CollisionMask = collisionMask; Shape = new ShapeUnion { Circle = circle }; ShapeType = ShapeType.Circle; }