Example #1
0
        private void buttonShootBall_Click(object sender, EventArgs e)
        {
            Shape shape = new ShapeSphere(5);

            m_rigidBodies.Add(HelperRigidBody_c.CreateRigidBody(shape, Quaternion.Identity, new Vector3(0, 30, -100), 1.0f));

            m_rigidBodies[m_rigidBodies.Count - 1].body.v += new Vector3(0, 0, 200);
        }
Example #2
0
    public bool HitTest(ShapeSphere other)
    {
        // 2つの球の半径の合計値
        float sum_radius = radius + other.radius;
        // 2つの球の距離
        float distance =
            Mathf.Sqrt(Mathf.Pow(other.transform.position.x - transform.position.x, 2) +
                       Mathf.Pow(other.transform.position.y - transform.position.y, 2) +
                       Mathf.Pow(other.transform.position.z - transform.position.z, 2));

        // 2つの球の距離が半径の合計値よりも小さい場合、当たっている
        if (distance <= sum_radius)
        {
            return(true);
        }
        return(false);
    }
Example #3
0
        private void buttonSphere_Click(object sender, EventArgs e)
        {
            Shape shape = new ShapeSphere(5);

            ModifyRigidBody(shape);
        }