getPathInfo() public method

public getPathInfo ( float percent ) : PathVector,
percent float
return PathVector,
 public Quaternion GetRotAt(float p)
 {
     if (shapePath != null)
     {
         PathVector pv  = shapePath.getPathInfo(p);
         Quaternion rot = pv.rot;
         return(rot);
     }
     else
     {
         return(Quaternion.identity);
     }
 }
    // Update is called once per frame
    void OnDrawGizmos()
    {
        if (points == null || points.Count < 1)
        {
            return;
        }

        // ShapePath
        pointList = new PointList();

        // ShapePath
        if (pointList != null)
        {
            shapePath = pointList.GetShapePath(points.ToArray(), rots.ToArray());

            for (int i = 0; i < num; i++)
            {
                float v = (float)i / num;

                Vector3 pt;
//				pt = shapePath.getPointInfoVec3Percent(v);
                PathVector pv = shapePath.getPathInfo(v);
                pt = new Vector3(pv.x, pv.y, pv.z);

                Gizmos.color = color;
                Gizmos.DrawWireSphere(pt, 0.25f);

                Quaternion rot = pv.rot;

                //
                Gizmos.color = new Color(0, 0, 0, 0.25f);
                Gizmos.DrawRay(pt, rot * Vector3.up * 2);
                Gizmos.DrawRay(pt, rot * Vector3.right * 2);

                Quaternion q2 = GetQuaternionAt(v);
                Gizmos.color = Color.green;
                Gizmos.DrawRay(pt, q2 * Vector3.up);
                Gizmos.color = Color.red;
                Gizmos.DrawRay(pt, q2 * Vector3.right);
            }
        }
    }
Example #3
0
    // Update is called once per frame
    void OnDrawGizmos()
    {
        if(points == null || points.Count < 1){ return; }

        // ShapePath
        pointList = new PointList();

        // ShapePath
        if (pointList != null) {
            shapePath = pointList.GetShapePath(points.ToArray(), rots.ToArray());

            for (int i = 0; i < num; i++) {
                float v = (float)i / num;

                Vector3 pt;
        //				pt = shapePath.getPointInfoVec3Percent(v);
                PathVector pv = shapePath.getPathInfo(v);
                pt = new Vector3(pv.x, pv.y, pv.z);

                Gizmos.color = color;
                Gizmos.DrawWireSphere(pt, 0.25f);

                Quaternion rot = pv.rot;

                //
                Gizmos.color = new Color(0, 0, 0, 0.25f);
                Gizmos.DrawRay(pt, rot * Vector3.up * 2);
                Gizmos.DrawRay(pt, rot * Vector3.right * 2);

                Quaternion q2 = GetQuaternionAt(v);
                Gizmos.color = Color.green;
                Gizmos.DrawRay (pt, q2* Vector3.up);
                Gizmos.color = Color.red;
                Gizmos.DrawRay (pt, q2* Vector3.right);
            }
        }
    }