Example #1
0
        public ShapePath.FlagsAndCommand vertex(out double x, out double y)
        {
            x = 0;
            y = 0;

            if (ShapePath.is_stop(m_NextPathCommand))
            {
                return(ShapePath.FlagsAndCommand.CommandStop);
            }

            if ((m_CurrentFlatenAngle < endAngle - flatenDeltaAngle / 4) != ((int)EDirection.CounterClockWise == 1))
            {
                x = originX + Math.Cos(endAngle) * radiusX;
                y = originY + Math.Sin(endAngle) * radiusY;
                m_NextPathCommand = ShapePath.FlagsAndCommand.CommandStop;

                return(ShapePath.FlagsAndCommand.CommandLineTo);
            }

            x = originX + Math.Cos(m_CurrentFlatenAngle) * radiusX;
            y = originY + Math.Sin(m_CurrentFlatenAngle) * radiusY;

            m_CurrentFlatenAngle += flatenDeltaAngle;

            ShapePath.FlagsAndCommand CurrentPathCommand = m_NextPathCommand;
            m_NextPathCommand = ShapePath.FlagsAndCommand.CommandLineTo;
            return(CurrentPathCommand);
        }
Example #2
0
		public ShapePath.FlagsAndCommand vertex(out double x, out double y)
		{
			x = 0;
			y = 0;

			if (ShapePath.is_stop(m_NextPathCommand))
			{
				return ShapePath.FlagsAndCommand.CommandStop;
			}

			if ((m_CurrentFlatenAngle < endAngle - flatenDeltaAngle / 4) != ((int)EDirection.CounterClockWise == 1))
			{
				x = originX + Math.Cos(endAngle) * radiusX;
				y = originY + Math.Sin(endAngle) * radiusY;
				m_NextPathCommand = ShapePath.FlagsAndCommand.CommandStop;

				return ShapePath.FlagsAndCommand.CommandLineTo;
			}

			x = originX + Math.Cos(m_CurrentFlatenAngle) * radiusX;
			y = originY + Math.Sin(m_CurrentFlatenAngle) * radiusY;

			m_CurrentFlatenAngle += flatenDeltaAngle;

			ShapePath.FlagsAndCommand CurrentPathCommand = m_NextPathCommand;
			m_NextPathCommand = ShapePath.FlagsAndCommand.CommandLineTo;
			return CurrentPathCommand;
		}
Example #3
0
 public void rewind(int unused)
 {
     m_NextPathCommand    = ShapePath.FlagsAndCommand.CommandMoveTo;
     m_CurrentFlatenAngle = startAngle;
 }
Example #4
0
		public void rewind(int unused)
		{
			m_NextPathCommand = ShapePath.FlagsAndCommand.CommandMoveTo;
			m_CurrentFlatenAngle = startAngle;
		}