void CalculateWorld(ShapeObject shapeA, ShapeObject shapeB, ShapeMatchType type)
    {
        Vector2   pointInWorld;
        Vector2D  pointInWorld2D = Vector2D.Zero();
        Polygon2D polyInWorld;

        foreach (Vector2D point in shapeA.pointsIn)
        {
            pointInWorld     = shapeA.transform.TransformPoint(point.ToVector2());
            pointInWorld2D.x = pointInWorld.x;
            pointInWorld2D.y = pointInWorld.y;

            polyInWorld = shapeB.GetWorldPolygon();

            if (polyInWorld.PointInPoly(pointInWorld2D))
            {
                pointsIn++;
            }
        }

        foreach (Vector2D point in shapeB.pointsIn)
        {
            pointInWorld     = shapeB.transform.TransformPoint(point.ToVector2());
            pointInWorld2D.x = pointInWorld.x;
            pointInWorld2D.y = pointInWorld.y;

            polyInWorld = shapeA.GetWorldPolygon();

            if (polyInWorld.PointInPoly(pointInWorld2D))
            {
                pointsIn++;
            }
        }
    }
    public ShapeMatchResult(ShapeObject shapeA, ShapeObject shapeB, ShapeMatchType type)
    {
        allPoints = shapeA.pointsIn.Count + shapeB.pointsIn.Count;
        pointsIn  = 0;

        switch (type)
        {
        case ShapeMatchType.Local:
            CalculateLocal(shapeA, shapeB, type);
            break;

        case ShapeMatchType.World:
            CalculateWorld(shapeA, shapeB, type);
            break;
        }
        percentage = (float)pointsIn / allPoints;
    }
Example #3
0
 public static ShapeMatchResult GetMatch(ShapeObject shapeA, ShapeObject shapeB, ShapeMatchType type = ShapeMatchType.World)
 {
     return(new ShapeMatchResult(shapeA, shapeB, type));
 }