Example #1
0
 public void SetNewGeometry()
 {
     Geometry = new GeometryGroup();
     Geometry.Children.Add(ShapeComponent.GetGeometry(0, 0, ShapeComponent.Width, ShapeComponent.Height));
     Geometry.Children.Add(GetGeometry());
 }
Example #2
0
        public void Execute(ShapeComponent shapeComponent)
        {
            Rect   bounds    = shapeComponent.GetGeometry().GetRenderBounds(new Pen(), 0, ToleranceType.Absolute);
            double newwidth  = 0;
            double newheight = 0;

            switch (MousePositionType)
            {
            case MousePositionType.UL:
                newwidth  = bounds.Width * DiffenceWidth;
                newheight = bounds.Height * DiffenceHeight;
                break;

            case MousePositionType.UR:
                newwidth  = bounds.Width * DiffenceWidth;
                newheight = bounds.Height * DiffenceHeight;
                break;

            case MousePositionType.DR:
                newwidth  = bounds.Width * DiffenceWidth;
                newheight = bounds.Height * DiffenceHeight;
                break;

            case MousePositionType.DL:
                newwidth  = bounds.Width * DiffenceWidth;
                newheight = bounds.Height * DiffenceHeight;
                break;

            case MousePositionType.L:
                newwidth = bounds.Width * DiffenceWidth;
                break;

            case MousePositionType.R:
                newwidth = bounds.Width * DiffenceWidth;
                break;

            case MousePositionType.B:
                newheight = bounds.Height * DiffenceHeight;
                break;

            case MousePositionType.T:
                newheight = bounds.Height * DiffenceHeight;
                break;
            }
            if (newheight > 0)
            {
                shapeComponent.Height = newheight;
            }
            if (newwidth > 0)
            {
                shapeComponent.Width = newwidth;
            }

            //if (DiffenceHeight >= 0)
            //{
            //    shapeComponent.Height = shapeComponent.ActualHeight * DiffenceHeight;
            //}
            //if (DiffenceWidth >= 0)
            //{
            //    shapeComponent.Width = shapeComponent.ActualWidth * DiffenceWidth;
            //}
        }