/// <summary> /// Awake this instance. /// </summary> void Awake() { if (GameController.gameMode == GameMode.ADVANCE || GameController.gameMode == GameMode.CHALLENGE) { ActiveShapeBlockModule = shapeBlockList_Plus; } else { ActiveShapeBlockModule = shapeBlockList; } }
public Stack <List <int[]> > recover_Block = new Stack <List <int[]> >(); //되돌리는 하단 블럭 정보 /// <summary> /// Awake this instance. /// </summary> void Awake() { Instance = this; activeShapeBlockModule = UIManager.Instance.shapeBlockList; }