public void RandomShake(float impact) { this.m_ShakeIntensityType = ShakeMinionIntensity.Custom; this.m_IntensityValue = impact; this.m_ShakeType = ShakeMinionType.Angle; this.m_ShakeType = ShakeMinionType.RandomDirection; this.ShakeMinion(); }
public override void Reset() { this.gameObject = null; this.MinionsToShake = MinionsToShakeEnum.All; this.shakeType = ShakeMinionType.RandomDirection; this.shakeSize = ShakeMinionIntensity.SmallShake; this.customShakeIntensity = 0.1f; this.radius = 0f; }
public static void ShakeTargetMinion(GameObject shakeTarget, ShakeMinionType shakeType, Vector3 impactPoint, ShakeMinionIntensity intensityType, float intensityValue, float radius, float startDelay) { object[] objArray1 = new object[] { shakeTarget, shakeType, impactPoint, intensityType, intensityValue, radius, startDelay }; MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "MinionShake", "ShakeTargetMinion", objArray1); }
public static void ShakeObject(GameObject shakeObject, ShakeMinionType shakeType, Vector3 impactPoint, ShakeMinionIntensity intensityType, float intensityValue, float radius, float startDelay, bool ignoreAnimationPlaying, bool ignoreHeight) { object[] objArray1 = new object[] { shakeObject, shakeType, impactPoint, intensityType, intensityValue, radius, startDelay, ignoreAnimationPlaying, ignoreHeight }; MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "MinionShake", "ShakeObject", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1); }