void Start() { indexCurrentDialog = 0; morseCodeMachine.GetComponent <CommandInterpreter>().commandListen = false; shakePanel = GameObject.FindGameObjectWithTag("SubControlPanel").GetComponent <ShakeGUI>(); monster.GetComponent <Collider>().enabled = false; currentDialog = tutorialDialogs[indexCurrentDialog]; setState(new InitialDialogue(this, currentDialog)); }
void Start() { numCollisionsWithMonster = 0; nextMonsterTutorialEvent = MonsterTutorialEvent.SHAKE; monsterCanAttack = false; monsterAttacked = false; Button LogbookBtn = Logbook.GetComponent <Button>(); LogbookBtn.interactable = false; indexCurrentDialog = 0; this.shakePanel = GameObject.FindGameObjectWithTag("SubControlPanel").GetComponent <ShakeGUI>(); this.mySubmarineRadar = GameObject.Find("Radar").GetComponent <SubmarineRadar>(); monsterSoundClip = GameObject.Find("MonsterClip").GetComponent <AudioSource>(); monsterEye.SetActive(false); submarine = GameObject.Find("Submarine"); monster = GameObject.FindGameObjectWithTag("Monster"); explosionSoundClip = GameObject.Find("CrashClip").GetComponent <AudioSource>(); }