IEnumerator Bottom() { Mus_fade = false; Shady_C.SetActive(true); LOGO_fade = false; yield return(new WaitForSeconds(1f)); SceneManager.LoadScene(Next_Scene); }
//LOGO淡入淡出 IEnumerator LOGO_Show() { yield return(new WaitForSeconds(1)); LOGO_fade = true; yield return(new WaitForSeconds(3)); LOGO_fade = false; yield return(new WaitForSeconds(1.5f)); LOGO_C.SetActive(false); LOGO_fade = true; title_jump = true; AS.PlayOneShot(LobbyMus); Mus_fade = true; yield return(new WaitForSeconds(1f)); Shady_C.SetActive(false); }