Example #1
0
 private void MainForm_Load(object sender, EventArgs e)
 {
     SV            = new ShaderView(GLViewer.Width, GLViewer.Height, GLViewer.Width, GLViewer.Height);
     TrackBarStepX = ShaderView.TOTAL_VIEW_WIDTH / (tbPosX.Maximum - tbPosX.Minimum);
     TrackBarStepY = ShaderView.TOTAL_VIEW_WIDTH / (tbPosY.Maximum - tbPosY.Minimum);
     TrackBarStepZ = ShaderView.TOTAL_VIEW_WIDTH / 100.0F;
     GLViewer.MakeCurrent();
 }
Example #2
0
        internal override void Dispose()
        {
            if (ShaderView != null)
            {
                ShaderView.Dispose();
                ShaderView = null;
            }

            base.Dispose();
        }