public ShaderTransparentChicagoBlock()
 {
     _flags                 = new Flags(1);
     __unnamed              = new Pad(2);
     _extraFlags            = new Flags(4);
     __unnamed2             = new Pad(8);
     _extraLayersCollection = new ShaderTransparentLayerBlockCollection(_extraLayers);
     _mapsCollection        = new ShaderTransparentChicagoMapBlockCollection(_maps);
 }
Example #2
0
 public MainBlock()
 {
     _flags                   = new Flags(1);
     __unnamed                = new Pad(2);
     _extraFlags              = new Flags(4);
     __unnamed2               = new Pad(8);
     _extraLayersCollection   = new ShaderTransparentLayerBlockCollection(_extraLayers);
     _fourStageMapsCollection = new ShaderTransparentChicagoMapBlockCollection(_4StageMaps);
     _twoStageMapsCollection  = new ShaderTransparentChicagoMapBlockCollection(_2StageMaps);
 }