/// <summary> /// NextGenSprites: /// Returns a string to pass as ShaderProperty for controlling Material properties. /// </summary> /// <param name="slot">ShaderTexture Enum</param> /// <returns>string</returns> public static string GetString(this ShaderTexture slot) { return(TextureProperties [(int)slot]); }
/// <summary> /// Updates host shaders based on the guest GPU state. /// </summary> private void UpdateShaderState() { ShaderAddresses addresses = new ShaderAddresses(); Span <ShaderAddresses> addressesSpan = MemoryMarshal.CreateSpan(ref addresses, 1); Span <ulong> addressesArray = MemoryMarshal.Cast <ShaderAddresses, ulong>(addressesSpan); ulong baseAddress = _state.State.ShaderBaseAddress.Pack(); for (int index = 0; index < 6; index++) { var shader = _state.State.ShaderState[index]; if (!shader.UnpackEnable() && index != 1) { continue; } addressesArray[index] = baseAddress + shader.Offset; } GpuAccessorState gas = new GpuAccessorState( _state.State.TexturePoolState.Address.Pack(), _state.State.TexturePoolState.MaximumId, (int)_state.State.TextureBufferIndex, _state.State.EarlyZForce, _drawState.Topology); ShaderBundle gs = _channel.MemoryManager.Physical.ShaderCache.GetGraphicsShader(ref _state.State, _channel, gas, addresses); byte oldVsClipDistancesWritten = _vsClipDistancesWritten; _drawState.VsUsesInstanceId = gs.Shaders[0]?.Info.UsesInstanceId ?? false; _vsClipDistancesWritten = gs.Shaders[0]?.Info.ClipDistancesWritten ?? 0; if (oldVsClipDistancesWritten != _vsClipDistancesWritten) { UpdateUserClipState(); } int storageBufferBindingsCount = 0; int uniformBufferBindingsCount = 0; for (int stage = 0; stage < Constants.ShaderStages; stage++) { ShaderProgramInfo info = gs.Shaders[stage]?.Info; _currentProgramInfo[stage] = info; if (info == null) { _channel.TextureManager.SetGraphicsTextures(stage, Array.Empty <TextureBindingInfo>()); _channel.TextureManager.SetGraphicsImages(stage, Array.Empty <TextureBindingInfo>()); _channel.BufferManager.SetGraphicsStorageBufferBindings(stage, null); _channel.BufferManager.SetGraphicsUniformBufferBindings(stage, null); continue; } var textureBindings = new TextureBindingInfo[info.Textures.Count]; for (int index = 0; index < info.Textures.Count; index++) { var descriptor = info.Textures[index]; Target target = ShaderTexture.GetTarget(descriptor.Type); textureBindings[index] = new TextureBindingInfo( target, descriptor.Binding, descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Flags); } _channel.TextureManager.SetGraphicsTextures(stage, textureBindings); var imageBindings = new TextureBindingInfo[info.Images.Count]; for (int index = 0; index < info.Images.Count; index++) { var descriptor = info.Images[index]; Target target = ShaderTexture.GetTarget(descriptor.Type); Format format = ShaderTexture.GetFormat(descriptor.Format); imageBindings[index] = new TextureBindingInfo( target, format, descriptor.Binding, descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Flags); } _channel.TextureManager.SetGraphicsImages(stage, imageBindings); _channel.BufferManager.SetGraphicsStorageBufferBindings(stage, info.SBuffers); _channel.BufferManager.SetGraphicsUniformBufferBindings(stage, info.CBuffers); if (info.SBuffers.Count != 0) { storageBufferBindingsCount = Math.Max(storageBufferBindingsCount, info.SBuffers.Max(x => x.Binding) + 1); } if (info.CBuffers.Count != 0) { uniformBufferBindingsCount = Math.Max(uniformBufferBindingsCount, info.CBuffers.Max(x => x.Binding) + 1); } } _channel.BufferManager.SetGraphicsStorageBufferBindingsCount(storageBufferBindingsCount); _channel.BufferManager.SetGraphicsUniformBufferBindingsCount(uniformBufferBindingsCount); _context.Renderer.Pipeline.SetProgram(gs.HostProgram); }