public string GetSubshader(IMasterNode masterNode, GenerationMode mode, List <string> sourceAssetDependencyPaths = null) { if (sourceAssetDependencyPaths != null) { // LightWeightPBRSubShader.cs sourceAssetDependencyPaths.Add(AssetDatabase.GUIDToAssetPath("ca91dbeb78daa054c9bbe15fef76361c")); } var templatePath = GetTemplatePath("lightweightPBRForwardPass.template"); var extraPassesTemplatePath = GetTemplatePath("lightweightPBRExtraPasses.template"); if (!File.Exists(templatePath) || !File.Exists(extraPassesTemplatePath)) { return(string.Empty); } if (sourceAssetDependencyPaths != null) { sourceAssetDependencyPaths.Add(templatePath); sourceAssetDependencyPaths.Add(extraPassesTemplatePath); var shaderFiles = Directory.GetFiles( Path.GetFullPath("Packages/com.unity.render-pipelines.lightweight/ShaderLibrary")); sourceAssetDependencyPaths.AddRange(shaderFiles); } string forwardTemplate = File.ReadAllText(templatePath); string extraTemplate = File.ReadAllText(extraPassesTemplatePath); var pbrMasterNode = masterNode as PBRMasterNode; var pass = pbrMasterNode.model == PBRMasterNode.Model.Metallic ? m_ForwardPassMetallic : m_ForwardPassSpecular; var subShader = new ShaderStringBuilder(); subShader.AppendLine("SubShader"); using (subShader.BlockScope()) { var materialTags = ShaderGenerator.BuildMaterialTags(pbrMasterNode.surfaceType); var tagsBuilder = new ShaderStringBuilder(0); materialTags.GetTags(tagsBuilder, LightweightRenderPipeline.k_ShaderTagName); subShader.AppendLines(tagsBuilder.ToString()); var materialOptions = ShaderGenerator.GetMaterialOptions(pbrMasterNode.surfaceType, pbrMasterNode.alphaMode, pbrMasterNode.twoSided.isOn); subShader.AppendLines(GetShaderPassFromTemplate( forwardTemplate, pbrMasterNode, pass, mode, materialOptions)); subShader.AppendLines(GetShaderPassFromTemplate( extraTemplate, pbrMasterNode, m_DepthShadowPass, mode, materialOptions)); } subShader.Append("CustomEditor \"UnityEditor.ShaderGraph.PBRMasterGUI\""); return(subShader.ToString()); }
public string GetSubshader(IMasterNode masterNode, GenerationMode mode, List <string> sourceAssetDependencyPaths = null) { if (sourceAssetDependencyPaths != null) { // LightWeightPBRSubShader.cs sourceAssetDependencyPaths.Add(AssetDatabase.GUIDToAssetPath("f37ee8a3fc1e43646bab579fc6c4c68d")); } var templatePath = GetTemplatePath("AILWForwardPass.template", "2f6cfbf8aef97dc4d952a059147e69a6"); var extraPassesTemplatePath = GetTemplatePath("AILWExtraPasses.template", "e700d3e5b71bb764f83ce12de610be58"); if (!File.Exists(templatePath) || !File.Exists(extraPassesTemplatePath)) { return(string.Empty); } if (sourceAssetDependencyPaths != null) { sourceAssetDependencyPaths.Add(templatePath); sourceAssetDependencyPaths.Add(extraPassesTemplatePath); } string forwardTemplate = File.ReadAllText(templatePath); string extraTemplate = File.ReadAllText(extraPassesTemplatePath); var pbrMasterNode = masterNode as AILWMasterNode; var pass = pbrMasterNode.model == AILWMasterNode.Model.Metallic ? m_ForwardPassMetallic : m_ForwardPassSpecular; var subShader = new ShaderStringBuilder(); subShader.AppendLine("SubShader"); using (subShader.BlockScope()) { var materialTags = ShaderGenerator.BuildMaterialTags(pbrMasterNode.surfaceType); var tagsBuilder = new ShaderStringBuilder(0); materialTags.GetTags(tagsBuilder, LightweightRenderPipeline.k_ShaderTagName); subShader.AppendLines(tagsBuilder.ToString()); var materialOptions = ShaderGenerator.GetMaterialOptions(pbrMasterNode.surfaceType, pbrMasterNode.alphaMode, pbrMasterNode.twoSided.isOn); subShader.AppendLines(GetShaderPassFromTemplate( forwardTemplate, pbrMasterNode, pass, mode, materialOptions)); subShader.AppendLines(GetShaderPassFromTemplate( extraTemplate, pbrMasterNode, m_DepthShadowPass, mode, materialOptions)); } subShader.Append("CustomEditor \"UnityEditor.ShaderGraph.PBRMasterGUI\""); return(subShader.ToString()); }
public static string GetSubShader <T>(T masterNode, SurfaceMaterialTags tags, SurfaceMaterialOptions options, Pass[] passes, GenerationMode mode, string customEditorPath = null, List <string> sourceAssetDependencyPaths = null) where T : IMasterNode { if (sourceAssetDependencyPaths != null) { var relativePath = "Packages/com.unity.render-pipelines.universal/"; var fullPath = Path.GetFullPath(relativePath); var shaderFiles = Directory.GetFiles(Path.Combine(fullPath, "ShaderLibrary")).Select(x => Path.Combine(relativePath, x.Substring(fullPath.Length))); sourceAssetDependencyPaths.AddRange(shaderFiles); } var subShader = new ShaderStringBuilder(); subShader.AppendLine("SubShader"); using (subShader.BlockScope()) { var tagsBuilder = new ShaderStringBuilder(0); tags.GetTags(tagsBuilder, UnityEngine.Rendering.Universal.UniversalRenderPipeline.k_ShaderTagName); subShader.AppendLines(tagsBuilder.ToString()); foreach (Pass pass in passes) { var templatePath = GetTemplatePath(pass.TemplatePath); if (!File.Exists(templatePath)) { continue; } if (sourceAssetDependencyPaths != null) { sourceAssetDependencyPaths.Add(templatePath); } string template = File.ReadAllText(templatePath); subShader.AppendLines(GetShaderPassFromTemplate( template, masterNode, pass, mode, options)); } } if (!string.IsNullOrEmpty(customEditorPath)) { subShader.Append($"CustomEditor \"{customEditorPath}\""); } return(subShader.ToString()); }
public string GetSubshader(IMasterNode masterNode, GenerationMode mode, List <string> sourceAssetDependencyPaths = null) { if (sourceAssetDependencyPaths != null) { // LightWeightPBRSubShader.cs sourceAssetDependencyPaths.Add(AssetDatabase.GUIDToAssetPath("16b8a010f96947c4f866705d757bc0a3")); } var templatePath = GetTemplatePath("lightweightToonForwardPass.template"); var extraPassesTemplatePath = GetTemplatePath("lightweightToonExtraPasses.template"); if (!File.Exists(templatePath) || !File.Exists(extraPassesTemplatePath)) { return(string.Empty); } if (sourceAssetDependencyPaths != null) { sourceAssetDependencyPaths.Add(templatePath); sourceAssetDependencyPaths.Add(extraPassesTemplatePath); var relativePath = "Packages/com.unity.render-pipelines.lightweight/"; var fullPath = Path.GetFullPath(relativePath); var shaderFiles = Directory.GetFiles(Path.Combine(fullPath, "ShaderLibrary")).Select(x => Path.Combine(relativePath, x.Substring(fullPath.Length))); sourceAssetDependencyPaths.AddRange(shaderFiles); } string forwardTemplate = File.ReadAllText(templatePath); string extraTemplate = File.ReadAllText(extraPassesTemplatePath); var pbrMasterNode = masterNode as ToonMasterNode; var pass = pbrMasterNode.model == ToonMasterNode.Model.Metallic ? m_ForwardPassMetallic : m_ForwardPassSpecular; var subShader = new ShaderStringBuilder(); subShader.AppendLine("SubShader"); using (subShader.BlockScope()) { var materialTags = ShaderGenerator.BuildMaterialTags(pbrMasterNode.surfaceType); var tagsBuilder = new ShaderStringBuilder(0); materialTags.GetTags(tagsBuilder, LightweightRenderPipeline.k_ShaderTagName); subShader.AppendLines(tagsBuilder.ToString()); var materialOptions = ShaderGenerator.GetMaterialOptions(pbrMasterNode.surfaceType, pbrMasterNode.alphaMode, pbrMasterNode.twoSided.isOn); subShader.AppendLines(GetShaderPassFromTemplate( forwardTemplate, pbrMasterNode, pass, mode, materialOptions)); subShader.AppendLines(GetShaderPassFromTemplate( extraTemplate, pbrMasterNode, m_DepthShadowPass, mode, materialOptions)); } subShader.Append("CustomEditor \"LiliumEditor.Toon.ToonMasterGUI\""); return(subShader.ToString()); }