/// <summary>Register service method with a service binder with or without implementation. Useful when customizing the service binding logic. /// Note: this method is part of an experimental API that can change or be removed without any prior notice.</summary> /// <param name="serviceBinder">Service methods will be bound by calling <c>AddMethod</c> on this object.</param> /// <param name="serviceImpl">An object implementing the server-side handling logic.</param> public static void BindService(grpc::ServiceBinderBase serviceBinder, ShaderRpcBase serviceImpl) { serviceBinder.AddMethod(__Method_BuildShader, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::Nbrpc.BuildShaderRequest, global::Nbrpc.BuildShaderReply>(serviceImpl.BuildShader)); serviceBinder.AddMethod(__Method_UniformBool, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::Nbrpc.UniformBoolRequest, global::Nbrpc.CommonReply>(serviceImpl.UniformBool)); serviceBinder.AddMethod(__Method_UniformFloat, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::Nbrpc.UniformFloatRequest, global::Nbrpc.CommonReply>(serviceImpl.UniformFloat)); serviceBinder.AddMethod(__Method_UniformInteger, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::Nbrpc.UniformIntegerRequest, global::Nbrpc.CommonReply>(serviceImpl.UniformInteger)); serviceBinder.AddMethod(__Method_UniformVec2, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::Nbrpc.UniformVec2Request, global::Nbrpc.CommonReply>(serviceImpl.UniformVec2)); serviceBinder.AddMethod(__Method_UniformVec3, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::Nbrpc.UniformVec3Request, global::Nbrpc.CommonReply>(serviceImpl.UniformVec3)); serviceBinder.AddMethod(__Method_UniformVec4, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::Nbrpc.UniformVec4Request, global::Nbrpc.CommonReply>(serviceImpl.UniformVec4)); serviceBinder.AddMethod(__Method_UniformMat3x3, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::Nbrpc.UniformMat3x3Request, global::Nbrpc.CommonReply>(serviceImpl.UniformMat3x3)); serviceBinder.AddMethod(__Method_UniformMat4x4, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::Nbrpc.UniformMat4x4Request, global::Nbrpc.CommonReply>(serviceImpl.UniformMat4x4)); serviceBinder.AddMethod(__Method_LoadModel, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::Nbrpc.LoadModelRequest, global::Nbrpc.CommonReply>(serviceImpl.LoadModel)); }
/// <summary>Creates service definition that can be registered with a server</summary> /// <param name="serviceImpl">An object implementing the server-side handling logic.</param> public static grpc::ServerServiceDefinition BindService(ShaderRpcBase serviceImpl) { return(grpc::ServerServiceDefinition.CreateBuilder() .AddMethod(__Method_BuildShader, serviceImpl.BuildShader) .AddMethod(__Method_UniformBool, serviceImpl.UniformBool) .AddMethod(__Method_UniformFloat, serviceImpl.UniformFloat) .AddMethod(__Method_UniformInteger, serviceImpl.UniformInteger) .AddMethod(__Method_UniformVec2, serviceImpl.UniformVec2) .AddMethod(__Method_UniformVec3, serviceImpl.UniformVec3) .AddMethod(__Method_UniformVec4, serviceImpl.UniformVec4) .AddMethod(__Method_UniformMat3x3, serviceImpl.UniformMat3x3) .AddMethod(__Method_UniformMat4x4, serviceImpl.UniformMat4x4) .AddMethod(__Method_LoadModel, serviceImpl.LoadModel).Build()); }