/// <summary>To initialize this structure with default value, use this constructor. The argument value is ignored.</summary> /// <remarks>This is only here because C# doesn’t support parameterless constructors for structures.</remarks> public PipelineResourceLayoutDesc(bool unused) { DefaultVariableType = ShaderResourceVariableType.Static; NumVariables = 0; Variables = IntPtr.Zero; NumStaticSamplers = 0; StaticSamplers = IntPtr.Zero; }
/// <summary>To initialize this structure with default value, use this constructor. The argument value is ignored.</summary> /// <remarks>This is only here because C# doesn’t support parameterless constructors for structures.</remarks> public ShaderResourceVariableDesc(bool unused) { ShaderStages = ShaderType.Unknown; Name = IntPtr.Zero; Type = ShaderResourceVariableType.Static; }