public ShaderResource(Video video, string name, int vertexIndex, int pixelIndex) { Name = name; this.video = video; this.vertexIndex = vertexIndex; this.pixelIndex = pixelIndex; com = new ShaderResourceCom(video.com, vertexIndex, pixelIndex); Apply = setNothing; resource = new WeakReference(null); }
public ShaderResource(string name, VideoCom video, ShaderModelCom vertexShader, ShaderModelCom pixelShader, int vertexIndex, int pixelIndex) { Name = name; com = new ShaderResourceCom(video, vertexShader, pixelShader, vertexIndex, pixelIndex); }