public static void CGinc_OpenShaderMaster() { ShaderMaster.Open(GetSelectedCginc()[0]); }
public static void Open(Shader s) { ShaderMaster shaderMaster = GetWindow <ShaderMaster>(); shaderMaster.shader = s; }
public static void Shader_OpenShaderMaster() { ShaderMaster.Open(GetSelectedShaders()[0]); }
public static void Open(TextAsset cg) { ShaderMaster shaderMaster = GetWindow <ShaderMaster>(); shaderMaster.cginc = cg; }