// Start is called before the first frame update void Start() { m_ShaderManip = GetComponent <ShaderManip>(); m_ShaderManip.Fire(.5f); m_ShaderManip.Air(.5f); //m_Material = GetComponent<Renderer>().material; // Debug.Log(m_Material); // Debug.Log(m_Material.GetFloat("OneForFire")); // m_Material.SetFloat("OneForFire", 1.0f); // Debug.Log(m_Material.GetFloat("OneForFire")); }