Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        m_ShaderManip = GetComponent <ShaderManip>();
        m_ShaderManip.Fire(.5f);
        m_ShaderManip.Air(.5f);
        //m_Material = GetComponent<Renderer>().material;
        // Debug.Log(m_Material);
        //  Debug.Log(m_Material.GetFloat("OneForFire"));

        // m_Material.SetFloat("OneForFire", 1.0f);
        // Debug.Log(m_Material.GetFloat("OneForFire"));
    }