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C# (CSharp) ShaderManager.ApplyMaterial Examples
Programming Language:
C# (CSharp)
Class/Type:
ShaderManager
Method/Function:
ApplyMaterial
Examples at hotexamples.com:
1
C# (CSharp) ShaderManager.ApplyMaterial - 1 examples found
. These are the top rated real world C# (CSharp) examples of
ShaderManager.ApplyMaterial
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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GetShader(21)
GetInstance(12)
AddEffect(11)
Dispose(11)
Find(9)
Get(9)
Apply(7)
CompileShader(5)
Add(5)
CommitChanges(4)
Begin(4)
End(4)
GetCurrentEffect(3)
GetOrCreateShader(3)
GetCurrentEffectGraphicsDevice(2)
GetEffectPasses(2)
GetEffect(2)
GetVertexFactoryType(2)
CreatePipeline(2)
ClearAllMaterials(2)
BeginInit(2)
AddShader(2)
AddMaterial(2)
CreateShaderManager(1)
ClearActiveShaders(1)
Clear(1)
CheckForChanges(1)
GetHandPosition(1)
ApplyMaterial(1)
GetShaderEffectByMaterial(1)
GetShaderHasChanged(1)
GetShaderType(1)
CreateShaders(1)
Frequently Used Methods
GetShader (21)
GetInstance (12)
AddEffect (11)
Dispose (11)
Find (9)
Get (9)
Apply (7)
CompileShader (5)
Add (5)
CommitChanges (4)
Frequently Used Methods
Begin (4)
End (4)
GetCurrentEffect (3)
GetOrCreateShader (3)
GetCurrentEffectGraphicsDevice (2)
GetEffectPasses (2)
GetEffect (2)
GetVertexFactoryType (2)
CreatePipeline (2)
ClearAllMaterials (2)
BeginInit (2)
AddShader (2)
AddMaterial (2)
CreateShaderManager (1)
ClearActiveShaders (1)
Clear (1)
CheckForChanges (1)
GetHandPosition (1)
ApplyMaterial (1)
GetShaderEffectByMaterial (1)
Frequently Used Methods
BeginInit (2)
AddShader (2)
AddMaterial (2)
CreateShaderManager (1)
ClearActiveShaders (1)
Clear (1)
CheckForChanges (1)
GetHandPosition (1)
ApplyMaterial (1)
GetShaderEffectByMaterial (1)
GetShaderHasChanged (1)
GetShaderType (1)
CreateShaders (1)
Frequently Used Methods
GetShaderHasChanged (1)
GetShaderType (1)
CreateShaders (1)
Example #1
0
Show file
File:
ActorDropdown.cs
Project:
cebollinos11/GraphicsProgramming
public void OnDropDownChange() { sm.ApplyMaterial(sm.materials[d.value]); }