public PositionTextureFragmentShader() { Stage = ShaderStages.Fragment; EntryPoint = "FS"; GlslShader = new ShaderFileResource(BuiltinShaderRepository.SHADER_REPO + "PositionTexture-fragment.330.glsl"); }
public PositionColorTextureVertexShader() { Stage = ShaderStages.Vertex; EntryPoint = "VS"; GlslShader = new ShaderFileResource(BuiltinShaderRepository.SHADER_REPO + "PositionColorTexture-vertex.330.glsl"); }