Example #1
0
 public PositionTextureFragmentShader()
 {
     Stage      = ShaderStages.Fragment;
     EntryPoint = "FS";
     GlslShader = new ShaderFileResource(BuiltinShaderRepository.SHADER_REPO + "PositionTexture-fragment.330.glsl");
 }
Example #2
0
 public PositionColorTextureVertexShader()
 {
     Stage      = ShaderStages.Vertex;
     EntryPoint = "VS";
     GlslShader = new ShaderFileResource(BuiltinShaderRepository.SHADER_REPO + "PositionColorTexture-vertex.330.glsl");
 }