/// <summary> /// Initializes a new instance of the <see cref="SpriteBatch" /> class. /// </summary> /// <param name="graphicsDevice"> The graphics device. </param> /// <param name="center"> (Optional) True to center the coordinate system in the viewport. </param> /// <param name="sortAlgorithm"> (Optional) The sort algorithm. </param> /// <exception cref="ArgumentException"> /// Thrown when one or more arguments have unsupported or /// illegal values. /// </exception> /// <exception cref="NullReferenceException"> Thrown when a value was unexpectedly null. </exception> public SpriteBatch(IGraphicsDevice graphicsDevice, bool center = false, SpriteSortAlgorithm sortAlgorithm = SpriteSortAlgorithm.MergeSort) { _device = graphicsDevice.Device; _context = graphicsDevice.DeviceContext; _center = center; _spriteSort = sortAlgorithm switch { SpriteSortAlgorithm.MergeSort => new SpriteMergeSort(), _ => throw new ArgumentException($"invalid sort algorithm ({sortAlgorithm})", nameof(sortAlgorithm)) }; _defaultBlendState = graphicsDevice.BlendStates.AlphaBlend; _defaultSamplerState = graphicsDevice.SamplerStates.LinearWrap; _defaultDepthStencilState = graphicsDevice.DepthStencilStates.None; _defaultRasterizerState = graphicsDevice.RasterizerStates.CullBackDepthClipOff; _defaultRasterizerScissorEnabledState = graphicsDevice.RasterizerStates.CullBackDepthClipOffScissorEnabled; _whiteTexture = graphicsDevice.Textures.White; _indexBuffer = IndexBuffer.Create(graphicsDevice, s_indices); Assembly assembly = Assembly.GetExecutingAssembly(); using (Stream stream = assembly.GetManifestResourceStream($"{assembly.GetName().Name}.{Shaders.POSITION_COLOR_TEXTURE}") ?? throw new NullReferenceException($"{assembly.GetName().Name}.{Shaders.POSITION_COLOR_TEXTURE}")) { Shader.Shader.Group group = (_shader = ShaderFileLoader.FromStream(graphicsDevice, stream) ?? throw new NullReferenceException(nameof(ShaderFileLoader.FromStream)))["DEFAULT"];
/// <summary> /// Initializes a new instance of the <see cref="Canvas" /> class. /// </summary> /// <param name="graphicsDevice"> The graphics device. </param> /// <exception cref="NullReferenceException"> Thrown when a value was unexpectedly null. </exception> public Canvas(IGraphicsDevice graphicsDevice) { _context = graphicsDevice.DeviceContext; _defaultBlendState = graphicsDevice.BlendStates.AlphaBlend; _defaultSamplerState = graphicsDevice.SamplerStates.LinearWrap; _defaultDepthStencilState = graphicsDevice.DepthStencilStates.None; _defaultRasterizerState = graphicsDevice.RasterizerStates.CullBackDepthClipOff; _defaultRasterizerScissorEnabledState = graphicsDevice.RasterizerStates.CullBackDepthClipOffScissorEnabled; _indexBuffer = IndexBuffer.Create(graphicsDevice, s_indices); Assembly assembly = Assembly.GetExecutingAssembly(); using (Stream stream = assembly.GetManifestResourceStream($"{assembly.GetName().Name}.{Shaders.CANVAS}") ?? throw new NullReferenceException($"{assembly.GetName().Name}.{Shaders.CANVAS}")) { Shader.Shader.Group group = (_shader = ShaderFileLoader.FromStream(graphicsDevice, stream) ?? throw new NullReferenceException(nameof(ShaderFileLoader.FromStream)))["DEFAULT"];