public ShaderTabEditor(IShaderInfo info, IRenderTechniquePass pass) { this.Info = info; this.pass = pass; Lines = new ObservableCollection <int>(); environment = new ShaderDevelopmentEnvironment(); }
public EditorWordSelectedCommand(ShaderDevelopmentEnvironment environment) { this.environment = environment; }
public IntellisenseInvokedCommand(ShaderDevelopmentEnvironment environment) { this.environment = environment; }