public void Compute(Preset preset, Logger logger, PerformanceReport report, bool write = false, double[] angles = null) { const string method = nameof(Compute); logger.Log(Logger.EventType.Info, $"{Scope(method)}: Shader adapter built." + $" preset set to = {mainPanel.preset}"); _shaderAdapter = _builder .SetLogger(logger) .SetWriteFactors(write) .SetPerformanceReport(report) .SetProperties(preset) .SetAngles(angles) .AutoSetShader() .Build(); _shaderAdapter.SetStatus(ref status); _shaderAdapter.Execute(); }
private void GenerateTestData(Logger logger, List <Preset> presets, List <AbsorptionProperties.Mode> modes) { const string method = nameof(GenerateTestData); // Backup and modify flag. var clippingBackup = Settings.flags.clipAngles; Settings.flags.clipAngles = false; // generate and save test dataset. var step = 0; foreach (var mode in modes) { foreach (var preset in presets) { preset.properties.absorption.mode = mode; preset.metadata.pathOutputData = "B"; _shaderAdapter = _builder .SetLogger(logger) .SetWriteFactors(true) .SetProperties(preset) .AutoSetShader() .Build() ; _shaderAdapter.SetStatus(ref status); ++step; logger.Log(Logger.EventType.Test, $"{Scope(method)}: " + $"Shader adapter built. ({step}/{presets.Count*modes.Count})" + $" preset set to = {preset.metadata.saveName}"); _shaderAdapter.Execute(); logger.Log(Logger.EventType.Test, $"{Scope(method)}: Shader adapter executed. ({step}/{presets.Count * modes.Count})"); _shaderAdapter.SetStatusMessage( $"{Scope(method)}: Step {step}/6: preset {preset.metadata.saveName}, {mode}"); } } Settings.flags.clipAngles = clippingBackup; }