// Main form public FrmMainMenu() { InitializeComponent(); _music = Music.Init(); _sound = SfxSound.Init(); // load settings LoadSave ls = LoadSave.Init(); ls.LoadSettings(); // Intro // set bullets pBoxes array _bullets = new PictureBox[10]; _bullets[0] = this.pBoxBullet1; _bullets[1] = this.pBoxBullet2; _bullets[2] = this.pBoxBullet3; _bullets[3] = this.pBoxBullet4; _bullets[4] = this.pBoxBullet5; _bullets[5] = this.pBoxBullet6; _bullets[6] = this.pBoxBullet7; _bullets[7] = this.pBoxBullet8; _bullets[8] = this.pBoxBullet9; _bullets[9] = this.pBoxBullet10; _counter = 0; _introActive = true; }
// CONSTR. public Character() { // components _sound = SfxSound.Init(); }