Example #1
0
 private void LoadFX(List <String> fxs, Action callback, Action <int> process = null)
 {
     //Debug.LogError("preload avater fx: " + fxs.PackList('\n'));
     AssetCacheMgr.GetResourcesAutoRelease(fxs.ToArray(), (fxsObj) =>
     {
         foreach (var item in fxs)
         {
             SfxHandler.AddloadedFX(item);
         }
         //foreach (var item in fxsObj)
         //{
         //    var go = GameObject.Instantiate(item);
         //    GameObject.Destroy(go);
         //}
         //sw.Stop();
         //Debug.LogInfo("preload fx time: " + sw.ElapsedMilliseconds);
         if (callback != null)
         {
             callback();
         }
     }, (progress) =>
     {
         if (process != null)
         {
             process((int)(10 * progress + 80));
         }
     });
 }