Example #1
0
    private static void PlaySfxLocally(SfxCatagory Catagory, int Index, float Muffle)
    {
        Sfx2DCleanup StreamPlayer = new Sfx2DCleanup();

        StreamPlayer.Stream = Clips[Catagory][Index];
        StreamPlayer.Bus    = "Reverb";

        switch (Catagory)
        {
        case SfxCatagory.EMPTY_CHAMBER_FIRE_CLICK: {
            StreamPlayer.VolumeDb = -8;
            break;
        }

        case SfxCatagory.PISTOL_FIRE: {
            StreamPlayer.VolumeDb = -6;
            break;
        }

        case SfxCatagory.AK_FIRE: {
            StreamPlayer.VolumeDb = -6;
            break;
        }

        case SfxCatagory.SHOTGUN_FIRE: {
            StreamPlayer.VolumeDb = 0;
            break;
        }

        case SfxCatagory.CONCRETE_FOOTSTEPS: {
            StreamPlayer.VolumeDb = 6;
            break;
        }

        case SfxCatagory.LEAVES_FOOTSTEPS: {
            StreamPlayer.VolumeDb = -5;
            break;
        }

        case SfxCatagory.METAL_FOOTSTEPS: {
            StreamPlayer.VolumeDb = -5;
            break;
        }

        case SfxCatagory.MARBLE_FOOTSTEPS: {
            StreamPlayer.VolumeDb = -10;
            break;
        }
        }

        StreamPlayer.VolumeDb -= Muffle / 1.5f;

        Game.RuntimeRoot.AddChild(StreamPlayer);
        StreamPlayer.Play();
    }
Example #2
0
    public static void PlaySfxSpatially(SfxCatagory Catagory, int Index, Vector3 Pos, float Muffle)
    {
        if (PlayLocally)
        {
            Self.PlaySfxAt(Catagory, Index, Pos, Muffle);
        }

        if (PlayRemote)
        {
            Self.Rpc(nameof(PlaySfxAt), Catagory, Index, Pos, Muffle);
        }
    }
Example #3
0
    private void PlaySfxAt(SfxCatagory Catagory, int Index, Vector3 Pos, float Muffle)
    {
        Sfx3DCleanup StreamPlayer = new Sfx3DCleanup();

        StreamPlayer.Stream = Clips[Catagory][Index];
        StreamPlayer.Bus    = "Reverb";

        switch (Catagory)
        {
        case SfxCatagory.FALL_CRUNCH: {
            StreamPlayer.UnitDb   = 1;
            StreamPlayer.UnitSize = 18;
            break;
        }

        case SfxCatagory.EMPTY_CHAMBER_FIRE_CLICK: {
            StreamPlayer.UnitDb   = -10;
            StreamPlayer.UnitSize = 28;
            StreamPlayer.MaxDb    = -10;
            break;
        }

        case SfxCatagory.RELOAD: {
            StreamPlayer.UnitDb   = -2;
            StreamPlayer.UnitSize = 40;
            StreamPlayer.MaxDb    = -2;
            break;
        }

        case SfxCatagory.BULLET_HIT: {
            StreamPlayer.UnitDb   = -5;
            StreamPlayer.UnitSize = 28;
            StreamPlayer.MaxDb    = -5;
            break;
        }

        case SfxCatagory.FLESH_HIT: {
            StreamPlayer.UnitDb   = 6;
            StreamPlayer.UnitSize = 30;
            StreamPlayer.MaxDb    = 6;
            StreamPlayer.Bus      = "Master";
            break;
        }

        case SfxCatagory.PISTOL_FIRE: {
            StreamPlayer.UnitDb   = 1;
            StreamPlayer.UnitSize = 60;
            StreamPlayer.MaxDb    = 1;
            break;
        }

        case SfxCatagory.AK_FIRE: {
            StreamPlayer.UnitDb   = 1;
            StreamPlayer.UnitSize = 60;
            StreamPlayer.MaxDb    = 1;
            break;
        }

        case SfxCatagory.SHOTGUN_FIRE: {
            StreamPlayer.UnitDb   = 4;
            StreamPlayer.UnitSize = 60;
            StreamPlayer.MaxDb    = 4;
            break;
        }

        case SfxCatagory.CASING_TINK: {
            StreamPlayer.UnitDb   = -4;
            StreamPlayer.UnitSize = 20;
            StreamPlayer.MaxDb    = -4;
            break;
        }

        case SfxCatagory.DRIP: {
            StreamPlayer.UnitDb   = -15;
            StreamPlayer.UnitSize = 25;
            break;
        }

        case SfxCatagory.CONCRETE_FOOTSTEPS: {
            StreamPlayer.UnitDb   = 11;
            StreamPlayer.MaxDb    = 11;
            StreamPlayer.UnitSize = 25;
            break;
        }

        case SfxCatagory.LEAVES_FOOTSTEPS: {
            StreamPlayer.UnitDb   = 4;
            StreamPlayer.MaxDb    = 4;
            StreamPlayer.UnitSize = 25;
            break;
        }

        case SfxCatagory.METAL_FOOTSTEPS: {
            StreamPlayer.UnitDb   = 4;
            StreamPlayer.MaxDb    = 4;
            StreamPlayer.UnitSize = 25;
            break;
        }

        case SfxCatagory.MARBLE_FOOTSTEPS: {
            StreamPlayer.UnitDb   = -3;
            StreamPlayer.MaxDb    = -3;
            StreamPlayer.UnitSize = 25;
            break;
        }
        }

        StreamPlayer.UnitDb -= Muffle;
        StreamPlayer.MaxDb  -= Muffle;

        Game.RuntimeRoot.AddChild(StreamPlayer);
        StreamPlayer.Translation = Pos;
        StreamPlayer.Play();
    }