/// <summary> /// spawn rjw parts after operation /// </summary> /// <param name="pawn"></param> /// <param name="part"></param> /// <param name="pos"></param> /// <param name="map"></param> public static void SpawnThingsFromHediffs(Pawn pawn, BodyPartRecord part, IntVec3 pos, Map map) { if (!pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined).Contains(part)) { return; } if (pawn.Dead) { return; } IEnumerable <Hediff> enumerable = from x in pawn.health.hediffSet.hediffs where x.Part == part select x; //RJW parts and other implants? foreach (Hediff current in enumerable) { if (current.def.spawnThingOnRemoved != null) { //Thing thing = GenSpawn.Spawn(current.def.spawnThingOnRemoved, pos, map); //spawn thing GenSpawn.Spawn(SexPartAdder.recipePartRemover(current), pos, map); } } //spawn sub parts? not sure why would it call itself but w/e for (int i = 0; i < part.parts.Count; i++) { MedicalRecipesUtility.SpawnThingsFromHediffs(pawn, part.parts[i], pos, map); } }
public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill) { if (billDoer != null) { if (base.CheckSurgeryFail(billDoer, pawn, ingredients, part, bill)) { DamageDef surgicalCut = DamageDefOf.SurgicalCut; float amount = 99999f; float armorPenetration = 999f; pawn.TakeDamage(new DamageInfo(surgicalCut, amount, armorPenetration, -1f, null, part, null, DamageInfo.SourceCategory.ThingOrUnknown, null)); return; } TaleRecorder.RecordTale(TaleDefOf.DidSurgery, new object[] { billDoer, pawn }); //pawn.health.AddHediff(recipe.addsHediff, part, null, null); pawn.health.AddHediff(SexPartAdder.recipePartAdder(recipe, pawn, part, ingredients), part, null, null); } }