public void When_AddGamifyConfiguratorToSetupManager_Then_Success() { var gamifyConfigurator = new GamifyConfigurator<TestMoveObject, TestResponseObject>(this.gameDefinition); var setupManager = new SetupManager(); setupManager.AddConfigurator(gamifyConfigurator); var plugin = setupManager.GetPlugin() as IPluginSetup; Assert.IsNotNull(plugin); Assert.AreEqual(5, plugin.Components.Count()); }