// Use this for initialization void Start() { Pause_window_cs = GameObject.Find("Pause_window").GetComponent <Pause_window>(); Setumei_window_cs = GameObject.Find("Setumei_window").GetComponent <Setumei_window>(); // 画像をノンアクティブに変える GetComponent <Image> ().sprite = Sprite.Create(NonActiveTexture, new Rect(0, 0, NonActiveTexture.width, NonActiveTexture.height), Vector2.zero); GetComponent <Image> ().enabled = false; // ステージセレクトボタンを描画しない }
// Use this for initialization void Start() { m_bPause = false; MainLoop_cs = GameObject.Find("MAINLOOP").GetComponent <MainLoop>(); Pause_bg_cs = GameObject.Find("Pause_bg").GetComponent <Pause_bg>(); Pause_window_cs = GameObject.Find("Pause_window").GetComponent <Pause_window>(); Pause_back_cs = GameObject.Find("Pause_back").GetComponent <Pause_back>(); Pause_stageselect_cs = GameObject.Find("Pause_stageselect").GetComponent <Pause_stageselect>(); Pause_tabu_cs = GameObject.Find("Pause_tabu").GetComponent <Pause_tabu>(); Setumei_tabu_cs = GameObject.Find("Setumei_tabu").GetComponent <Setumei_tabu>(); Setumei_window_cs = GameObject.Find("Setumei_window").GetComponent <Setumei_window>(); Pause_retry_cs = GameObject.Find("Pause_retry").GetComponent <Pause_retry>(); }
// Use this for initialization void Start() { Setumei_window_cs = GameObject.Find("Setumei_window").GetComponent <Setumei_window>(); GetComponent <Image> ().enabled = false; // ステージセレクトボタンを描画しない }