private static bool EvaluateBeds(ColonyState state) { var update = false; try { if (!TimeCycle.IsDay && Time.SecondsSinceStartDouble > _nextbedTime) { if (state.ColonyRef.OwnerIsOnline()) { // TODO Fix bed count var remainingBeds = ServerManager.BlockEntityTracker.BedTracker.CalculateBedCount(state.ColonyRef) - state.ColonyRef.FollowerCount; var left = 0; if (remainingBeds >= 0) { state.NeedsABed = 0; } else { if (state.NeedsABed == 0) { state.NeedsABed = Time.SecondsSinceStartDouble + LOABOROR_LEAVE_HOURS; PandaChat.Send(state.ColonyRef, SettlerReasoning.GetNeedBed(), ChatColor.grey); } if (state.NeedsABed != 0 && state.NeedsABed < Time.SecondsSinceStartDouble) { foreach (var follower in state.ColonyRef.Followers) { if (follower.UsedBed == null) { left++; NPCLeaving(follower); } } state.NeedsABed = 0; } if (left > 0) { PandaChat.Send(state.ColonyRef, string.Concat(SettlerReasoning.GetNoBed(), string.Format(" {0} colonists have left your colony.", left)), ChatColor.red); update = true; } } state.ColonyRef.SendCommonData(); } _nextbedTime = Time.SecondsSinceStartDouble + Random.Next(5, 8) * IN_GAME_HOUR_IN_SECONDS * 24; } } catch (Exception ex) { PandaLogger.LogError(ex, "EvaluateBeds"); } return(update); }
private static bool EvaluateBeds(Players.Player p) { var update = false; try { if (!TimeCycle.IsDay && Time.SecondsSinceStartDouble > _nextbedTime) { if (p.IsConnected) { var colony = Colony.Get(p); var state = PlayerState.GetPlayerState(p); var remainingBeds = BedBlockTracker.GetCount(p) - colony.FollowerCount; var left = 0; if (remainingBeds >= 0) { state.NeedsABed = 0; } else { if (state.NeedsABed == 0) { state.NeedsABed = Time.SecondsSinceStartDouble + LOABOROR_LEAVE_HOURS; PandaChat.Send(p, SettlerReasoning.GetNeedBed(), ChatColor.grey); } if (state.NeedsABed != 0 && state.NeedsABed < TimeCycle.TotalTime) { foreach (var follower in colony.Followers) { if (follower.GetFieldValue <BedBlock, NPCBase>("bed") == null) { left++; NPCLeaving(follower); } } state.NeedsABed = 0; } if (left > 0) { PandaChat.Send(p, string.Concat(SettlerReasoning.GetNoBed(), string.Format(" {0} colonists have left your colony.", left)), ChatColor.red); update = true; } } colony.SendUpdate(); } _nextbedTime = Time.SecondsSinceStartDouble + Random.Next(5, 8) * TimeCycle.SecondsPerHour; } } catch (Exception ex) { PandaLogger.LogError(ex, "EvaluateBeds"); } return(update); }
private static bool EvaluateBeds(ColonyState state) { var update = false; try { if (!TimeCycle.IsDay && TimeCycle.TotalHours > state.NextBedTime) { var remainingBeds = state.ColonyRef.BedTracker.CalculateTotalBedCount() - state.ColonyRef.FollowerCount; var left = 0; if (remainingBeds >= 0) { state.NeedsABed = 0; } else { if (state.NeedsABed == 0) { state.NeedsABed = TimeCycle.TotalHours + 24; PandaChat.Send(state.ColonyRef, _localizationHelper, SettlerReasoning.GetNeedBed(), ChatColor.grey); } else if (state.NeedsABed <= TimeCycle.TotalHours) { List <NPCBase> leaving = new List <NPCBase>(); foreach (var follower in state.ColonyRef.Followers) { if (follower.UsedBed == null) { left++; leaving.Add(follower); } } state.NeedsABed = 0; foreach (var npc in leaving) { NPCLeaving(npc); } } if (left > 0) { PandaChat.Send(state.ColonyRef, _localizationHelper, string.Concat(SettlerReasoning.GetNoBed(), string.Format(" {0} colonists have left your colony.", left)), ChatColor.red); update = true; } state.ColonyRef.SendCommonData(); } state.NextBedTime = TimeCycle.TotalHours + Random.Next(5, 8); } } catch (Exception ex) { SettlersLogger.LogError(ex, "EvaluateBeds"); } return(update); }