/// <summary> /// Extends BeginInvoke so that when a state object is not needed, null does not need to be passed. /// <example> /// settingsloadedeventhandler.BeginInvoke(sender, e, callback); /// </example> /// </summary> public static IAsyncResult BeginInvoke(this SettingsLoadedEventHandler settingsloadedeventhandler, Object sender, SettingsLoadedEventArgs e, AsyncCallback callback) { if (settingsloadedeventhandler == null) { throw new ArgumentNullException("settingsloadedeventhandler"); } return(settingsloadedeventhandler.BeginInvoke(sender, e, callback, null)); }
public AppSettings() { eventHandlerLoaded = new SettingsLoadedEventHandler(Settings_SettingsLoaded); eventHandlerRecentSearches = new ListChangedEventHandler(Settings_LimitRecentSearches); eventHandlerRecentGames = new ListChangedEventHandler(Settings_LimitRecentGames); SettingsLoaded += eventHandlerLoaded; RecentSearches.ListChanged += eventHandlerRecentSearches; RecentGames.ListChanged += eventHandlerRecentGames; }
public AppSettings() { SettingsLoaded += new SettingsLoadedEventHandler(Settings_SettingsLoaded); RecentSearches.ListChanged += new ListChangedEventHandler(Settings_LimitRecentSearches); RecentGames.ListChanged += new ListChangedEventHandler(Settings_LimitRecentGames); }
public Settings() { SettingsSaving += settingsSavingEventHandler; SettingsLoaded += new SettingsLoadedEventHandler(settingsLoadedEventHandler); }
public Settings() { SettingsLoaded += new SettingsLoadedEventHandler(Settings_SettingsLoaded); }