Example #1
0
    public static void Verify()
    {
        if (!BinarySerializer.FileExists(typeof(PlayerManager).Name))
        {
            PlayerManager.Create();
        }
        else
        {
            PlayerManager.instance.ReloadData();
        }

        if (!BinarySerializer.FileExists(typeof(SettingsGame).Name))
        {
            SettingsGame.Create();
        }
    }
Example #2
0
 public static void Initialize()
 {
     PlayerManager.Create();
     SettingsGame.Create();
 }