/// <summary> /// Loads the settings /// </summary> public static void Load() { if (UnityEngine.Application.isEditor) { #if UNITY_EDITOR ISerializer s = new EditorReadSerializer(); SerializeSettings(s); #endif } else if (UnityEngine.Application.platform != UnityEngine.RuntimePlatform.WebGLPlayer) { if (!File.Exists(settingsFile)) { Save(); } ISerializer s = new SettingsFileReadSerializer(settingsFile); SerializeSettings(s); } }
/// <summary> /// Loads the settings /// </summary> public static void Load() { if (Application.isEditor) { #if UNITY_EDITOR ISerializer s = new EditorReadSerializer(); SerializeSettings(s); #endif } else if (Application.platform != RuntimePlatform.WebGLPlayer) { if (!File.Exists(settingsFile)) { Save(); } ISerializer s = new SettingsFileReadSerializer(settingsFile); SerializeSettings(s); } ConfigureFileSystem(); if (!Application.isEditor) { ParseCommandLineArguments(); } }