Example #1
0
 void xFailSafe_CheckedChanged( object sender, EventArgs e )
 {
     SettingsFile sf = new SettingsFile();
     if( File.Exists( Paths.GameSettingsFile ) ) {
         sf.Load( Paths.GameSettingsFile );
     }
     bool failSafeEnabled = sf.GetBool( "mc.failsafe", false );
     if( failSafeEnabled != xFailSafe.Checked ) {
         sf.Set( "mc.failsafe", xFailSafe.Checked );
         sf.Save( Paths.GameSettingsFile );
     }
     lOptionsStatus.Text = "Fail-safe mode " + (xFailSafe.Checked ? "enabled" : "disabled") + ".";
 }
Example #2
0
 void LoadLauncherSettings()
 {
     Log( "LoadLauncherSettings" );
     SettingsFile settings = new SettingsFile();
     if( File.Exists( Paths.LauncherSettingsFile ) ) {
         settings.Load( Paths.LauncherSettingsFile );
     }
     bool saveUsername = settings.GetBool( "rememberUsername", true );
     bool multiUser = settings.GetBool( "multiUser", false );
     bool savePassword = settings.GetBool( "rememberPassword", false );
     bool saveUrl = settings.GetBool( "rememberServer", true );
     GameUpdateMode gameUpdateMode = settings.GetEnum( "gameUpdateMode", GameUpdateMode.Ask );
     StartingTab startingTab = settings.GetEnum( "startingTab", StartingTab.SignIn );
     xRememberUsername.Checked = saveUsername;
     xMultiUser.Checked = multiUser;
     xRememberPassword.Checked = savePassword;
     xRememberServer.Checked = saveUrl;
     cGameUpdates.SelectedIndex = (int)gameUpdateMode;
     cStartingTab.SelectedIndex = (int)startingTab;
     settingsLoaded = true;
 }
Example #3
0
 void tabs_SelectedIndexChanged( object sender, EventArgs e )
 {
     if( !tabs.Visible ) {
         return;
     }
     if( tabs.SelectedTab == tabSignIn ) {
         AcceptButton = bSignIn;
         if( cSignInUsername.Text.Length == 0 ) {
             cSignInUsername.Focus();
         } else if( tSignInPassword.Text.Length == 0 ) {
             tSignInPassword.Focus();
         } else {
             tSignInUrl.Focus();
         }
     } else if( tabs.SelectedTab == tabResume ) {
         AcceptButton = bResume;
         bResume.Focus();
     } else if( tabs.SelectedTab == tabDirect ) {
         AcceptButton = bDirectConnect;
         tDirectUrl.Focus();
     } else if( tabs.SelectedTab == tabOptions ) {
         AcceptButton = null;
         SettingsFile sf = new SettingsFile();
         if( File.Exists( Paths.GameSettingsFile ) ) {
             sf.Load( Paths.GameSettingsFile );
         }
         xFailSafe.Checked = sf.GetBool( "mc.failsafe", false );
     } else {
         AcceptButton = null;
     }
 }