Example #1
0
        /// <summary>
        /// Callback method for when the game settings are updated by the server.
        /// </summary>
        /// <param name="update">The GameSettingsUpdate packet data.</param>
        private void OnGameSettingsUpdated(GameSettingsUpdate update)
        {
            var pvpChanged           = false;
            var bodyDamageChanged    = false;
            var displayNamesChanged  = false;
            var alwaysShowMapChanged = false;
            var onlyCompassChanged   = false;
            var teamsChanged         = false;
            var allowSkinsChanged    = false;

            // Check whether the PvP state changed
            if (_gameSettings.IsPvpEnabled != update.GameSettings.IsPvpEnabled)
            {
                pvpChanged = true;

                var message = $"PvP is now {(update.GameSettings.IsPvpEnabled ? "enabled" : "disabled")}";

                UiManager.InternalChatBox.AddMessage(message);
                Logger.Get().Info(this, message);
            }

            // Check whether the body damage state changed
            if (_gameSettings.IsBodyDamageEnabled != update.GameSettings.IsBodyDamageEnabled)
            {
                bodyDamageChanged = true;

                var message =
                    $"Body damage is now {(update.GameSettings.IsBodyDamageEnabled ? "enabled" : "disabled")}";

                UiManager.InternalChatBox.AddMessage(message);
                Logger.Get().Info(this, message);
            }

            // Check whether the always show map icons state changed
            if (_gameSettings.AlwaysShowMapIcons != update.GameSettings.AlwaysShowMapIcons)
            {
                alwaysShowMapChanged = true;

                var message =
                    $"Map icons are now{(update.GameSettings.AlwaysShowMapIcons ? "" : " not")} always visible";

                UiManager.InternalChatBox.AddMessage(message);
                Logger.Get().Info(this, message);
            }

            // Check whether the wayward compass broadcast state changed
            if (_gameSettings.OnlyBroadcastMapIconWithWaywardCompass !=
                update.GameSettings.OnlyBroadcastMapIconWithWaywardCompass)
            {
                onlyCompassChanged = true;

                var message =
                    $"Map icons are {(update.GameSettings.OnlyBroadcastMapIconWithWaywardCompass ? "now only" : "not")} broadcast when wearing the Wayward Compass charm";

                UiManager.InternalChatBox.AddMessage(message);
                Logger.Get().Info(this, message);
            }

            // Check whether the display names setting changed
            if (_gameSettings.DisplayNames != update.GameSettings.DisplayNames)
            {
                displayNamesChanged = true;

                var message = $"Names are {(update.GameSettings.DisplayNames ? "now" : "no longer")} displayed";

                UiManager.InternalChatBox.AddMessage(message);
                Logger.Get().Info(this, message);
            }

            // Check whether the teams enabled setting changed
            if (_gameSettings.TeamsEnabled != update.GameSettings.TeamsEnabled)
            {
                teamsChanged = true;

                var message = $"Teams are {(update.GameSettings.TeamsEnabled ? "now" : "no longer")} enabled";

                UiManager.InternalChatBox.AddMessage(message);
                Logger.Get().Info(this, message);
            }

            // Check whether allow skins setting changed
            if (_gameSettings.AllowSkins != update.GameSettings.AllowSkins)
            {
                allowSkinsChanged = true;

                var message = $"Skins are {(update.GameSettings.AllowSkins ? "now" : "no longer")} enabled";

                UiManager.InternalChatBox.AddMessage(message);
                Logger.Get().Info(this, message);
            }

            // Update the settings so callbacks can read updated values
            _gameSettings.SetAllProperties(update.GameSettings);

            // Only update the player manager if the either PvP or body damage have been changed
            if (pvpChanged || bodyDamageChanged || displayNamesChanged)
            {
                _playerManager.OnGameSettingsUpdated(pvpChanged || bodyDamageChanged, displayNamesChanged);
            }

            if (alwaysShowMapChanged || onlyCompassChanged)
            {
                if (!_gameSettings.AlwaysShowMapIcons && !_gameSettings.OnlyBroadcastMapIconWithWaywardCompass)
                {
                    _mapManager.RemoveAllIcons();
                }
            }

            // If the teams setting changed, we invoke the registered event handler if they exist
            if (teamsChanged)
            {
                // If the team setting was disabled, we reset all teams
                if (!_gameSettings.TeamsEnabled)
                {
                    _playerManager.ResetAllTeams();
                }

                _uiManager.OnTeamSettingChange();
            }

            // If the allow skins setting changed and it is no longer allowed, we reset all existing skins
            if (allowSkinsChanged && !_gameSettings.AllowSkins)
            {
                _playerManager.ResetAllPlayerSkins();
            }
        }