public void OnEnable() { //initialize object vals = new SettingVars(); //assigning delegates [functions] AntiAliasingTypeDropDown.onValueChanged.AddListener(delegate { OnAntiAliasingTypeChange(); }); AntiAliasingQualityDropDown.onValueChanged.AddListener(delegate { OnAntiAliasingQualityChange(); }); ResolutionDropDown.onValueChanged.AddListener(delegate { OnResolutionChange(); }); TexQualityDropDown.onValueChanged.AddListener(delegate { OnTexQualityChange(); }); ShadowTypeDropDown.onValueChanged.AddListener(delegate { OnShadowTypeChange(); }); ShadowResDropDown.onValueChanged.AddListener(delegate { OnShadowResChange(); }); VSyncDropDown.onValueChanged.AddListener(delegate { OnVSyncChange(); }); AmbientOcclusionToggle.onValueChanged.AddListener(delegate { OnAmbientOcclusionChange(); }); MotionBlurToggle.onValueChanged.AddListener(delegate { OnMotionBlurChange(); }); BloomToggle.onValueChanged.AddListener(delegate { OnBloomChange(); }); ColorGradingToggle.onValueChanged.AddListener(delegate { OnColorGradingChange(); }); ChromaticAberrationToggle.onValueChanged.AddListener(delegate { OnChromaticAberrationChange(); }); DitheringToggle.onValueChanged.AddListener(delegate { OnDitheringChange(); }); //Add all resolutions supported by the screen in the dropdown SupportedResolutions = Screen.resolutions; foreach (Resolution resolution in SupportedResolutions) { ResolutionDropDown.options.Add(new Dropdown.OptionData(resolution.ToString())); } //Loading the settings LoadSettings(); }
public void LoadSettings() { if (Application.isEditor) { if (!File.Exists(Application.persistentDataPath + "/gamesettings.json")) { AntiAliasingTypeDropDown.value = vals.AntiAliasingType = AntiAliasingType(); AntiAliasingQualityDropDown.value = vals.AntiAliasingQuality = AntiAliasingQuality(); ResolutionDropDown.value = vals.Resolutions = FindCurrentResolution(); TexQualityDropDown.value = vals.TexQuality = QualitySettings.masterTextureLimit; ShadowTypeDropDown.value = vals.ShadowType = ShadowType(); ShadowResDropDown.value = vals.ShadowRes = ShadowRes(); VSyncDropDown.value = vals.VSyncs = QualitySettings.vSyncCount; AmbientOcclusionToggle.isOn = Pprofile.ambientOcclusion.enabled; MotionBlurToggle.isOn = Pprofile.motionBlur.enabled; BloomToggle.isOn = Pprofile.bloom.enabled; ColorGradingToggle.isOn = Pprofile.colorGrading.enabled; ChromaticAberrationToggle.isOn = Pprofile.chromaticAberration.enabled; DitheringToggle.isOn = Pprofile.dithering.enabled; string jsonData = JsonUtility.ToJson(vals, true); File.WriteAllText(Application.persistentDataPath + "/gamesettings.json", jsonData); } else { vals = JsonUtility.FromJson <SettingVars>(File.ReadAllText(Application.persistentDataPath + "/gamesettings.json")); AntiAliasingTypeDropDown.value = vals.AntiAliasingType; AntiAliasingQualityDropDown.value = vals.AntiAliasingQuality; ResolutionDropDown.value = vals.Resolutions; TexQualityDropDown.value = vals.TexQuality; ShadowTypeDropDown.value = vals.ShadowType; ShadowResDropDown.value = vals.ShadowRes; VSyncDropDown.value = vals.VSyncs; AmbientOcclusionToggle.isOn = Pprofile.ambientOcclusion.enabled; MotionBlurToggle.isOn = Pprofile.motionBlur.enabled; BloomToggle.isOn = Pprofile.bloom.enabled; ColorGradingToggle.isOn = Pprofile.colorGrading.enabled; ChromaticAberrationToggle.isOn = Pprofile.chromaticAberration.enabled; DitheringToggle.isOn = Pprofile.dithering.enabled; } } else { if (!File.Exists(Application.persistentDataPath + "/actualstandalonesettings.json")) { AntiAliasingTypeDropDown.value = vals.AntiAliasingType = AntiAliasingType(); AntiAliasingQualityDropDown.value = vals.AntiAliasingQuality = AntiAliasingQuality(); ResolutionDropDown.value = vals.Resolutions = FindCurrentResolution(); TexQualityDropDown.value = vals.TexQuality = QualitySettings.masterTextureLimit; ShadowTypeDropDown.value = vals.ShadowType = ShadowType(); ShadowResDropDown.value = vals.ShadowRes = ShadowRes(); VSyncDropDown.value = vals.VSyncs = QualitySettings.vSyncCount; AmbientOcclusionToggle.isOn = Pprofile.ambientOcclusion.enabled; MotionBlurToggle.isOn = Pprofile.motionBlur.enabled; BloomToggle.isOn = Pprofile.bloom.enabled; ColorGradingToggle.isOn = Pprofile.colorGrading.enabled; ChromaticAberrationToggle.isOn = Pprofile.chromaticAberration.enabled; DitheringToggle.isOn = Pprofile.dithering.enabled; string jsonData = JsonUtility.ToJson(vals, true); File.WriteAllText(Application.persistentDataPath + "/actualstandalonesettings.json", jsonData); } else { vals = JsonUtility.FromJson <SettingVars>(File.ReadAllText(Application.persistentDataPath + "/actualstandalonesettings.json")); AntiAliasingTypeDropDown.value = vals.AntiAliasingType; AntiAliasingQualityDropDown.value = vals.AntiAliasingQuality; ResolutionDropDown.value = vals.Resolutions; TexQualityDropDown.value = vals.TexQuality; ShadowTypeDropDown.value = vals.ShadowType; ShadowResDropDown.value = vals.ShadowRes; VSyncDropDown.value = vals.VSyncs; AmbientOcclusionToggle.isOn = Pprofile.ambientOcclusion.enabled; MotionBlurToggle.isOn = Pprofile.motionBlur.enabled; BloomToggle.isOn = Pprofile.bloom.enabled; ColorGradingToggle.isOn = Pprofile.colorGrading.enabled; ChromaticAberrationToggle.isOn = Pprofile.chromaticAberration.enabled; DitheringToggle.isOn = Pprofile.dithering.enabled; } } }