public bool Save() { if (!CheckChange()) { return(false); } _model.CopyCount = _res; _model.IsSync = _isSync; _model.Save(); return(true); }
public void savedSetting(GameObject setting) { SettingModel model = new SettingModel(); model.quality = setting.transform.Find("quality").GetChild(0).GetComponent <Dropdown>().value; model.mouse = setting.transform.Find("mouseSpeed").GetChild(0).GetComponent <Slider>().value; model.sound = setting.transform.Find("soundValue").GetChild(0).GetComponent <Slider>().value; model.music = setting.transform.Find("musicValue").GetChild(0).GetComponent <Slider>().value; model.mute = setting.transform.Find("mute").GetChild(0).GetComponent <Toggle>().isOn ? 1 : 0; model.fullscreen = setting.transform.Find("fullScreen").GetChild(0).GetComponent <Toggle>().isOn ? 1 : 0; model.Save(); SettingService.SetSetting(model); setting.SetActive(false); }
private void SaveBt_Click() { model.Save(); WindowManageService.Close(); }
public void _onClickOverlayButton() { _Volumes.Save(); OnBack(); }