Example #1
0
        // Basically trap and magic are the same, still looking for differences
        public void Handle(Selector selector, Player p1, Player p2, Field p1Field, Field p2Field,
                           KeyboardState state, KeyboardState previousState)
        {
            // Handles left and right
            HandleLeftRightWithMaxIndex(selector, state, previousState, 4);
            if (p1Field.magicAndTrapZone[selector.index].sprite == null)
            {
                selector.defaultPosition = p1Field.magicAndTrapPositions[selector.index];
            }
            selector.selected = p1Field.magicAndTrapZone[selector.index];

            // Handle setting
            if (state.IsKeyDown(Keys.Enter) && previousState.IsKeyUp(Keys.Enter))
            {
                selector.state    = SelectedState.P1_MAGIC_AND_TRAP_ZONE;
                selector.selected = p1Field.magicAndTrapZone[selector.index];
                SetTrap.Apply(p1, p1Field, selector.settingTrap, selector.index);
                selector.settingTrap = null;
            }
            else if (state.IsKeyDown(Keys.Back) && previousState.IsKeyUp(Keys.Back))
            {
                selector.state       = SelectedState.P1_HAND;
                selector.action      = SelectedAction.NONE;
                selector.index       = p1.hand.IndexOf(selector.settingTrap);
                selector.selected    = selector.settingTrap;
                selector.settingTrap = null;
            }
        }
Example #2
0
 private void Awake()
 {
     _col            = GetComponent <Collider2D>();
     _fw             = GetComponent <FireWeapon>();
     _st             = GetComponent <SetTrap>();
     _pm             = GameObject.Find("Menu").transform.Find("Pause");
     _controlsScreen = GameObject.Find("Controller Display");
 }
Example #3
0
        /// <summary>
        /// Generates a string representation of a Rogue's key spell and trap inventory.
        /// </summary>
        /// <returns>A list of key spells and traps known to the player.</returns>
        public override string ToString()
        {
            var sb = new StringBuilder();

            sb.AppendLine(base.ToString());
            sb.AppendLine();
            sb.AppendLine(SetTrap.ToString());

            return(sb.ToString());
        }