Example #1
0
    private Sounds soundEffect;                                 //Script for the SoundManager's sounds.


    void Start()
    {
        wiresList    = this.gameObject.GetComponent <WireConnectorList> ();
        setPicker    = PowerboxGameManager.instance.GetComponent <SetPicker>();
        spaceList    = setPicker.currentSet.GetComponent <WireSpaceList>();
        playerHealth = PowerboxGameManager.instance.GetComponent <PowerboxPlayerHealth>();        //GameObject.FindWithTag ("GameController").GetComponent<PowerboxPlayerHealth> ();

        audioPlayer = GameObject.Find("SoundManager").GetComponent <AudioSource> ();
        soundEffect = GameObject.Find("SoundManager").GetComponent <Sounds> ();

        /*SpawnList is called here to enable the creation of more wires.*/
        spawnList = PowerboxGameManager.instance.GetComponent <SpawnableObjectsList>();
    }
    private Sounds soundEffect;                                 //Script for the SoundManager's sounds.

    // Use this for initialization
    void Start()
    {
        //Gets the GameManager
        GameObject gameManager = GameObject.Find("PowerboxGameManager");

        //Get the SearchDescription script WITHIN the GameManager.
        searchList = gameManager.GetComponent <DescriptionList> ();
        //Get the Set Picker Script
        setList = gameManager.GetComponent <SetPicker>();
        //Get the WireSpaceList Script
        spaceList = setList.currentSet.GetComponent <WireSpaceList> ();

        //Sets the name of the wirespace.
        wireSpace     = this.gameObject;
        defaultSprite = wireSpace.GetComponent <Image> ().sprite;
        pressedSprite = wireSpace.GetComponent <Button> ().spriteState.pressedSprite;

        //Sets the sounds
        audioPlayer = GameObject.Find("SoundManager").GetComponent <AudioSource> ();
        soundEffect = GameObject.Find("SoundManager").GetComponent <Sounds> ();
    }