Example #1
0
//The method to be called if there is a message for the party display
    private void OnSetPartyDisplayEvent(SetPartyDisplayEvent spde)
    {
    }
Example #2
0
 //Get the party list
 //Iterate through the list
 //Get the adventurer type from the party list
 //Set the portriat of
 // Called when the node enters the scene tree for the first time.
 public override void _Ready()
 {
     SetPartyDisplayEvent.RegisterListener(OnSetPartyDisplayEvent);
 }