//The method to be called if there is a message for the party display private void OnSetPartyDisplayEvent(SetPartyDisplayEvent spde) { }
//Get the party list //Iterate through the list //Get the adventurer type from the party list //Set the portriat of // Called when the node enters the scene tree for the first time. public override void _Ready() { SetPartyDisplayEvent.RegisterListener(OnSetPartyDisplayEvent); }