private void Start() { staty = GameObject.Find("spaceship").GetComponent <statystyki>(); SetCountdown = GameObject.Find("Main Camera").GetComponent <SetCountdown>(); gravityShip = GetComponent <Rigidbody2D>(); SetShipSettings(); }
private void Start() { LaserPosition = new Vector2(0f, 0.5f); Stats = GameObject.Find("spaceship").GetComponent <statystyki>(); Countdown = GameObject.Find("Main Camera").GetComponent <SetCountdown>(); ShipControl = GameObject.Find("spaceship").GetComponent <ShipControl>(); Skins = GameObject.Find("spaceship").GetComponent <Skins>(); LaserSkin = GameObject.Find("laser_life").GetComponent <SpriteRenderer>(); GravityBullet = GetComponent <Rigidbody2D>(); SetSkinLaser(); }