public void NotifySetCooldown(IChampion c, byte slotId, float currentCd, float totalCd) { var cd = new SetCooldown(c.NetId, slotId, currentCd, totalCd); _packetHandlerManager.BroadcastPacket(cd, Channel.CHL_S2C); }
public void OnSetCooldown(SetCooldown packet) { }
public void notifySetCooldown(Champion c, byte slotId, float currentCd, float totalCd) { var cd = new SetCooldown(c.getNetId(), slotId, currentCd, totalCd); _game.PacketHandlerManager.broadcastPacket(cd, Channel.CHL_S2C); }
private void InvokeSetCooldown(SetCooldown packet) { packetListener.OnSetCooldown(packet); }