private void Awake()
 {
     Physics2D.queriesStartInColliders = false;
     playerController = FindObjectOfType <Player_Controller>();
     sessionManager   = FindObjectOfType <Session_Manager>();
 }
 private void Awake()
 {
     myAnimator     = GetComponent <Animator>();
     sessionManager = FindObjectOfType <Session_Manager>();
     canvasGroup    = FindObjectOfType <CanvasGroup>();
 }