private void HandleClientJoinGame(ClientJoinGameSessionMessage message) { var clientToConnectSession = _clientManager.GetClientById(message.ClientId); if (clientToConnectSession == null) { return; } if (!_sessionPool.JoinSession(clientToConnectSession, message.SessionId)) { Tracer.PrintWarning(string.Format("Could not connect client {0} to Session {1}", message.ClientId, message.SessionId)); } }