private GlickoPlayer CalculateNewRatingByResult(Dictionary <string, DriversRating> ratings, DriversRating rating, SessionFinishState sessionFinishState, DriverFinishState player) { Logger.Info("---- CALCULATING NEW RATINGS ---"); Logger.Info($"Players Rating: {rating.Rating}-{rating.Deviation}-{rating.Volatility}"); LogRatings(ratings); var playerRating = rating.ToGlicko(player.Name); var glickoRatings = TransformToGlickoPlayers(ratings); DriverFinishState[] eligibleDrivers = sessionFinishState.DriverFinishStates.Where(x => !x.IsPlayer && ratings.ContainsKey(x.Name)).ToArray(); var opponents = eligibleDrivers.Select(x => new GlickoOpponent(glickoRatings[x.Name], x.FinishPosition < player.FinishPosition ? 0 : 1)).ToList(); return(CalculateNewRating(playerRating, opponents)); }
public (DriversRating newSimulatorRating, DriversRating newClassRating, DriversRating newDifficultyRating) UpdateRatingsByResults(Dictionary <string, DriversRating> ratings, DriversRating difficultyRating, DriversRating simulatorRating, SessionFinishState sessionFinishState, int difficulty) { DriverFinishState player = sessionFinishState.DriverFinishStates.First(x => x.IsPlayer); Logger.Info("---- CALCULATING NEW CLASS RATINGS ---"); GlickoPlayer newClassRating = CalculateNewRatingByResult(ratings, ratings[player.Name], sessionFinishState, player); Logger.Info("---- CALCULATING NEW SIM RATINGS ---"); GlickoPlayer newSimRating = CalculateNewRatingByResult(ratings, simulatorRating, sessionFinishState, player); Logger.Info("---- CALCULATING NEW DIFFICULTY RATINGS ---"); GlickoPlayer newDifficultyRating = CalculateNewRatingByResult(ratings, difficultyRating, sessionFinishState, player); ComputeNewRatingsAndNotify(newClassRating.FromGlicko(), newDifficultyRating.FromGlicko(), newSimRating.FromGlicko(), difficulty, player, sessionFinishState.TrackName); return(newSimRating.FromGlicko(), newClassRating.FromGlicko(), newDifficultyRating.FromGlicko()); }